Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,953 top 36%
- Rank · 7d ago
- #8,064 ▲111 places up
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 12 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 3.6 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 03:16 UTC2d ago | 2 | – | running | 0 |
| Sat 10 Oct, 14:32 UTC4d ago | 2 | – | 1.5 days | 0 |
| Mon 5 Oct, 20:51 UTC8d ago | 1 | held half | 4.7 days | 0 |
| Mon 5 Oct, 09:19 UTC9d ago | 1 | – | 0.5 days | 0 |
| Thu 1 Oct, 19:27 UTC FW13d ago | 2 | held half | 3.6 days | 1 |
| Wed 16 Sep, 03:19 UTC28d ago | 1 | held half | 15.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 637 on average | 1075/1500 | ▲+396+58.3% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 178 on average | 204/400 | ▲+87+74.9% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average | 136/400 | ▲+45+50.1% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 41/400 | ▲+9+29.8% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 25/75 | ▲+5+25.5% | |
| 6 | US Hub 01EU · groups of 1000+ · 11 on average | 10/3300 | ▲+9+757.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Intoxicated EU Battle Royale?
The name of Intoxicated EU Battle Royale carries no gather rate. The default group size of 8 players applies here. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. It is listed in the Official tab in-game. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Intoxicated EU Battle Royale?
A custom map of size 3,500 runs on Intoxicated EU Battle Royale; the file is published for download on this page.
Activity
Where does Intoxicated EU Battle Royale sit in the rankings?
In the top 36% of all ranked servers, Intoxicated EU Battle Royale is #7,953 on player hours over the last seven days.
How full is Intoxicated EU Battle Royale?
On Intoxicated EU Battle Royale, 0 players are in now, out of 200 slots. The seven-day average is 0 players, with a peak of 2. At 16:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Frequency
What happens on wipe day at Intoxicated EU Battle Royale?
The average peak across its recent wipes is 2 players. On the latest wipe, 36 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
On what cycle does Intoxicated EU Battle Royale wipe?
Intoxicated EU Battle Royale wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 days 17 hours ago the current world was created.
Server Info
Where can Intoxicated EU Battle Royale be found?
Its name points to Europe and its region code is pol, but Intoxicated EU Battle Royale publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 178.32.14.213:27101 is its address.
How is the performance on Intoxicated EU Battle Royale?
Average server fps for the last 48 hours is 256; the floor was 256. At its peak it held 53,145 entities: buildings, deployables and the rest of the world. Memory use peaked at 924 MB. A climbing entity count plus low fps is the lag players report.
Intoxicated EU Battle Royale runs which version of Rust?
The build is Rust network protocol 2634 and build 166494 on Linux, running on Intoxicated EU Battle Royale. The protocol has to match for you to join, and Steam applies that update.
How reliable is Intoxicated EU Battle Royale and is it currently online?
The server is live: Intoxicated EU Battle Royale is online. 2 days 15 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on Intoxicated EU Battle Royale?
The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptnone (Networking): This server operates at the network layer 'none'; $rpol (Region code): Region code pol; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^j (Battle royale): Gather loot and fight as the zone tightens; ^z (Modded): The Modded listing applies: plugins or settings change play; rustmaps (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin, which Intoxicated EU Battle Royale publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Intoxicated EU Battle Royale?
On Rust Analytics, Intoxicated EU Battle Royale matches these lists: Rust servers: Europe, Modded Rust servers and Official Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Last wipe: In the last 3 days; Boxes: Official only.
Joining the Server
What is the process to join Intoxicated EU Battle Royale?
The console route: start Rust, press F1, enter client.connect 178.32.14.213:27101. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at http://rustbattleroyale.com.
Server tags
what each one meansPublished as gmrust,ptnone,cs166494,$rpol,ts8,^e,^j,^z,rustmaps,mp200,v2634,stok,ts8
On Rust Analytics
Game
gmrust
mp200
ts8
v2634
cs166494
ptnone
$rpol
Gameplay
^e
^j
Mods and access
^z
Other
rustmaps
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.