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RUST ANALYTICS
LIVE33,425PLY11,460SRV
QUOTE 178.46.164.19:28015 Offline checked 14h ago

Rust

vanillaoxide
Players · last
0/ 100
+024h
0% full
Day range 0 2
7-day avg 2 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
2
peak 2
Rank
#6,576
top 29%
Rank · 7d ago
#8,330
1754 places up
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
4500
Procedural Map · seed 508605506
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5212:0013:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:03 UTC2d ago 2 – running 0
Sun 4 Oct, 10:14 UTC9d ago 1 – 7 days 1
Sat 3 Oct, 10:24 UTC10d ago 2 – 1 days 0
Thu 1 Oct, 02:52 UTC13d ago 0 – 2.3 days 0
Thu 10 Sep, 20:29 UTC33d ago – – 20.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+31+22.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average93/200−21−18.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average337/400+69+25.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average108/200+16+18.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average95/125−3−3.1%

Quick answers

from the figures on this page

Map and Rules

How is Rust configured in terms of rules and settings?

No gather rate is given in the name of Rust. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Plugin count: Oxide. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on Rust?

The map on Rust is procedural, size 4,500, with seed 508605506, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does Rust sit in the rankings?

For the last seven days, Rust holds rank #6,576 on player hours, in the top 29% of all ranked servers.

How full is Rust?

Right now, Rust is offline; the last sighting was 14 hours ago. The seven-day average is 2 players, with a peak of 2. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.

Wipe Cycle

What happens on wipe day at Rust?

An average of 2 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does Rust schedule its wipes?

Rust wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 days 18 hours ago the current world was created.

Server Details

What is the location of Rust?

There is no region published for Rust. Rust Analytics reports the location a server claims, not the machine's actual location. 178.46.164.19:28015 is its address.

What is the performance like on Rust?

Server fps over the last 48 hours: 116 on average, 99 at the lowest. The entity count reached 116,083, covering buildings, deployables and all else in the world. Memory use peaked at 2,829 MB. A climbing entity count plus low fps is the lag players report.

Rust runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Rust. Your game needs the same protocol to get in; Steam takes care of the update.

Is Rust up, and how consistent is its uptime?

Rust is down. The last time we saw it was 14 hours ago. Its own uptime figure dates the last restart to roughly 1 hours ago. 7 full days have passed with 8% uptime, 14 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Rust?

These tags are published by Rust and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework Oxide (uMod) is in use. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust?

These Rust Analytics lists include Rust: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join Rust?

Type client.connect 178.46.164.19:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.