BedWars Dev
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,563 top 65%
- Rank · 7d ago
- #9,666 ▼5897 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 1 days between real wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 22:05 UTC13d ago | 2 | – | running | 2 |
| Tue 29 Sep, 21:19 UTC14d ago | 2 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 148/300 | ▼−52−25.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 146/225 | ▲+11+7.8% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+1.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 40/1000 | ▼−50−55.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−17−60.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 38/700 | ▼−66−63.3% |
Quick answers
from the figures on this pageRules & Settings
How is BedWars Dev configured in terms of rules and settings?
The name of BedWars Dev carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Activity
Where does BedWars Dev sit in the rankings?
For the last seven days, BedWars Dev holds rank #15,563 on player hours, in the top 65% of all ranked servers.
How many players does BedWars Dev have?
Right now, BedWars Dev is offline; the last sighting was 13 days 10 hours ago.
Wipe Cycle
What can you expect on wipe day for BedWars Dev?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.
When does BedWars Dev schedule its wipes?
There are too few wipes on record for BedWars Dev to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 12 hours old.
Server Details
What is the location of BedWars Dev?
No region is published by BedWars Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 178.68.57.104:28015 is its address.
BedWars Dev is on which Rust version?
The build is Rust network protocol 2633 and build 162929 on Windows, running on BedWars Dev. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of BedWars Dev?
Offline at this moment: BedWars Dev. Last seen 13 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on BedWars Dev?
Published by BedWars Dev for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): It runs build 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does BedWars Dev show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature BedWars Dev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join BedWars Dev?
The console route: start Rust, press F1, enter client.connect 178.68.57.104:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y
Game
gmrust
mp50
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.