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RUST ANALYTICS
LIVE34,224PLY11,451SRV
QUOTE 179.107.251.157:28015 Offline checked 27d ago

cRUSTest

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,481
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average130/200−51−28.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average72/200−24−25.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average399/475+92+29.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average92/200−13−12.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average17/250+0−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average86/125+13+17.4%

Quick answers

from the figures on this page

Rules & Settings

How is cRUSTest configured in terms of rules and settings?

The name of cRUSTest carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on cRUSTest?

A procedural map runs on cRUSTest, created by the game.

Player Count

Where does cRUSTest sit in the rankings?

In the top – of all ranked servers, cRUSTest is #15,481 on player hours over the last seven days.

What is the population on cRUSTest?

Right now, cRUSTest is offline; the last sighting was 27 days 15 hours ago.

Wipe Cycle

How often does cRUSTest wipe?

The record holds too few of cRUSTest's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 28 days 5 hours.

Server Overview

Where can cRUSTest be found?

No region is published by cRUSTest. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 179.107.251.157:28015 is its address.

cRUSTest is on which Rust version?

Rust network protocol 2633 and build 164530 on Windows is what cRUSTest runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of cRUSTest?

cRUSTest is down. The last time we saw it was 27 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Server Tags

What is the meaning of the tags on cRUSTest?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which cRUSTest publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

cRUSTest appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, cRUSTest matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to cRUSTest?

Type client.connect 179.107.251.157:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Slot count: 500.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.