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RUST ANALYTICS
LIVE66,722PLY11,613SRV
QUOTE 179.238.35.104:28165 Offline checked 13d ago

LatamGS Staging - Live build check

moddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,674
top 70%
Rank · 7d ago
#16,111
563 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
FPS+ LunaRust.com
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 107 on average180/999+8+5.0%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average43/999−1−2.1%
3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average69/150+19+37.5%
4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 30 on average43/100+29+205.3%
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average40/100−8−16.1%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average22/100−5−18.0%

Quick answers

from the figures on this page

Rules & Settings

How is LatamGS Staging - Live build check configured in terms of rules and settings?

The name of LatamGS Staging - Live build check carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Player Count

What is the rank of LatamGS Staging - Live build check?

For the last seven days, LatamGS Staging - Live build check holds rank #16,674 on player hours, in the top 70% of all ranked servers.

How many players does LatamGS Staging - Live build check have?

Right now, LatamGS Staging - Live build check is offline; the last sighting was 13 days 10 hours ago.

Wipe Schedule

When does LatamGS Staging - Live build check schedule its wipes?

The record holds too few of LatamGS Staging - Live build check's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 10 hours.

Server Info

What is the location of LatamGS Staging - Live build check?

There is no region published for LatamGS Staging - Live build check. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 179.238.35.104:28165.

LatamGS Staging - Live build check is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what LatamGS Staging - Live build check runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of LatamGS Staging - Live build check?

No response from LatamGS Staging - Live build check. It was last seen 13 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Server Tags

How should you interpret the tags on LatamGS Staging - Live build check?

These tags are published by LatamGS Staging - Live build check and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does LatamGS Staging - Live build check show up in Rust Analytics lists and filters?

On Rust Analytics, LatamGS Staging - Live build check matches these lists: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join LatamGS Staging - Live build check?

The console route: start Rust, press F1, enter client.connect 179.238.35.104:28165. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.