CTZ-Local
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #12,810 ▼3157 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1234
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 288/375 | ▲+66+29.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 230/300 | ▲+24+11.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 397/375 | ▲+32+8.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 217/300 | ▲+29+15.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 25/250 | ▼−9−27.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 223/400 | ▲+57+34.5% |
Quick answers
from the figures on this pageServer Rules
How is CTZ-Local configured in terms of rules and settings?
No gather rate appears in the name of CTZ-Local. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on CTZ-Local?
A procedural map of size 4,000 with seed 1234 runs on CTZ-Local, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What is the rank of CTZ-Local?
For the last seven days, CTZ-Local holds rank #15,967 on player hours, in the top 71% of all ranked servers.
How full is CTZ-Local?
At present, CTZ-Local is offline; the last sighting was 10 days 4 hours ago.
Wipe Schedule
On what cycle does CTZ-Local wipe?
There are too few wipes on record for CTZ-Local to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 10 days 15 hours ago the current world was created.
Server Details
What is the server location for CTZ-Local?
For CTZ-Local, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 180.148.111.216:28015 is its address.
What Rust version is CTZ-Local running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on CTZ-Local. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is CTZ-Local and is it currently online?
No response from CTZ-Local. It was last seen 10 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.
Server Tags
What is the meaning of the tags on CTZ-Local?
These tags are published by CTZ-Local and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
CTZ-Local appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include CTZ-Local: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to CTZ-Local?
The console route: start Rust, press F1, enter client.connect 180.148.111.216:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.