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RUST ANALYTICS
LIVE35,140PLY11,447SRV
QUOTE 184.4.38.100:28015 Offline checked 13d ago

Test Development Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,314
top 60%
Rank · 7d ago
–
not ranked a week ago
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average204/225−15−6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average123/200−16−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average236/275+6+2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−20−15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−21−65.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average104/100−14−12.0%

Quick answers

from the figures on this page

Server Rules

How is Test Development Server configured in terms of rules and settings?

No gather rate is given in the name of Test Development Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test Development Server?

The game generates the procedural map on Test Development Server.

Population

What position does Test Development Server hold in the server rankings?

For the last seven days, Test Development Server holds rank #14,314 on player hours, in the top 60% of all ranked servers.

How full is Test Development Server?

At present, Test Development Server is offline; the last sighting was 13 days 7 hours ago.

Wipe Cycle

How often does Test Development Server wipe?

There are too few wipes on record for Test Development Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 13 days 7 hours old.

Server Info

What is the server location for Test Development Server?

No region is published by Test Development Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 184.4.38.100:28015.

Test Development Server is on which Rust version?

The version in use at Test Development Server: Rust network protocol 2634 and build 166440, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Test Development Server and is it currently online?

No response from Test Development Server. It was last seen 13 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 30 September 2026.

Server Tags

How should you interpret the tags on Test Development Server?

These tags are published by Test Development Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166440 (Build): Build 166440; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Test Development Server?

The following Rust Analytics lists feature Test Development Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Test Development Server?

The console route: start Rust, press F1, enter client.connect 184.4.38.100:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166440
Build Build 166440.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.