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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 185.125.205.113:28080 Online checked 13m ago

![PVE] WARNING! There Are Zombies

moddedoxidepve
Players · last
1/ 50
+124h
2% full
Day range 0 4
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+1
no reading a day ago
7-day average
1
peak 4
Rank
#7,589
top 34%
Rank · 7d ago
#12,272
4683 places up
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
14
player hours, last seven days
Map
3700
Procedural Map · seed 374605544
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123418:0023:0004:0008:0013:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

05010015020018:0023:0004:0008:0013:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:15 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 197 on average194/2000−13−6.2%
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average74/200+14+23.8%
3桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average26/100−54−67.5%
4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average68/200−12−14.7%
5Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average11/100−6−34.6%
6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 61 on average50/200−2−4.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on ![PVE] WARNING! There Are Zombies?

No gather rate is given in the name of ![PVE] WARNING! There Are Zombies. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on ![PVE] WARNING! There Are Zombies?

A procedural map of size 3,700 with seed 374605544 runs on ![PVE] WARNING! There Are Zombies, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of ![PVE] WARNING! There Are Zombies?

For the last seven days, ![PVE] WARNING! There Are Zombies holds rank #7,589 on player hours, in the top 34% of all ranked servers.

How full is ![PVE] WARNING! There Are Zombies?

1 of 50 slots on ![PVE] WARNING! There Are Zombies are filled right now. The mean over the last seven days is 1 players, reaching 4 at its highest. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 3 players.

Wipe Schedule

How does ![PVE] WARNING! There Are Zombies handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

How often does ![PVE] WARNING! There Are Zombies wipe?

No rhythm can be told for ![PVE] WARNING! There Are Zombies yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 9 days 1 hours ago the current world was created.

Server Overview

What is the location of ![PVE] WARNING! There Are Zombies?

There is no region published for ![PVE] WARNING! There Are Zombies. Rust Analytics reports the location a server claims, not the machine's actual location. 185.125.205.113:28080 is its address.

How is the performance on ![PVE] WARNING! There Are Zombies?

Average server fps for the last 48 hours is 120; the floor was 84. At its peak it held 45,154 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,096 MB. What players feel as lag is low fps together with a rising entity count.

![PVE] WARNING! There Are Zombies runs which version of Rust?

Rust network protocol 2634 and build 167781 on Windows is what ![PVE] WARNING! There Are Zombies runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of ![PVE] WARNING! There Are Zombies?

Online at this moment: ![PVE] WARNING! There Are Zombies. Its own uptime figure dates the last restart to roughly 5 hours ago. 7 full days have passed with 4% uptime, 6 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on ![PVE] WARNING! There Are Zombies?

Published by ![PVE] WARNING! There Are Zombies for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does ![PVE] WARNING! There Are Zombies show up in Rust Analytics lists and filters?

These Rust Analytics lists include ![PVE] WARNING! There Are Zombies: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to ![PVE] WARNING! There Are Zombies?

Type client.connect 185.125.205.113:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/MQ47svfqkV.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.