RustA
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 130/200 | ▼−51−28.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 69/200 | ▼−27−28.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 396/475 | ▲+89+29.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 90/200 | ▼−15−14.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 17/250 | ▪+0−2.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 85/125 | ▲+12+16.0% |
Quick answers
from the figures on this pageMap and Rules
How is RustA configured in terms of rules and settings?
No gather rate appears in the name of RustA. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on RustA?
RustA uses a procedural map, which the game generates.
Population
What position does RustA hold in the server rankings?
For the last seven days, RustA holds rank #15,986 on player hours, in the top 71% of all ranked servers.
How full is RustA?
Right now, RustA is offline; the last sighting was 8 days 5 hours ago.
Wipe Cycle
On what cycle does RustA wipe?
There are too few wipes on record for RustA to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 8 days 5 hours old.
Server Details
Where can RustA be found?
For RustA, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.179.202.196:28017.
RustA runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Linux, running on RustA. The protocol has to match for you to join, and Steam applies that update.
Is RustA up, and how consistent is its uptime?
No response from RustA. It was last seen 8 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 6 October 2026.
Tags & Filters
What is the meaning of the tags on RustA?
These tags are published by RustA and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RustA show up in Rust Analytics lists and filters?
On Rust Analytics, RustA matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join RustA?
Type client.connect 185.179.202.196:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8
Game
gmvanilla
mp100
ts8
v2634
cs166652
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.