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RUST ANALYTICS
LIVE33,689PLY11,451SRV
QUOTE 185.180.2.48:28720 Online EU checked 11m ago

CZ/SK Virtual-Life PVE

monthly wipes moddedoxide
Players · last
0/ 30
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,300
top 42% · #2131 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
monthly schedule
Next wipe
22d 12h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
4250
Procedural Map · seed 23577
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeThursday 5 November, 19:00 UTCin 22d 12h

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average11/100−12−53.0%
2[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average5/50−2−31.8%
3UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average1/40−1−50.0%
4[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 106 on average42/999+13+44.0%
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average96/200+56+137.0%
6Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 18 on average3/150−5−62.1%

Quick answers

from the figures on this page

Map and Rules

How is CZ/SK Virtual-Life PVE configured in terms of rules and settings?

The name of CZ/SK Virtual-Life PVE carries no gather rate. The default group size of 8 players applies here. build & creative is the mode, no gathering: sandbox building only. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on CZ/SK Virtual-Life PVE?

The map on CZ/SK Virtual-Life PVE is procedural, size 4,250, with seed 23577, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of CZ/SK Virtual-Life PVE?

In the top 42% of all ranked servers, CZ/SK Virtual-Life PVE is #9,300 on player hours over the last seven days and #2,131 in Europe.

What is the population on CZ/SK Virtual-Life PVE?

0 of 30 slots on CZ/SK Virtual-Life PVE are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.

Wipe Cycle

How often does CZ/SK Virtual-Life PVE wipe?

Using the force wipe, CZ/SK Virtual-Life PVE's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 2 days 7 hours ago the current world was created. The tags state monthly wipes.

Server Overview

Where can CZ/SK Virtual-Life PVE be found?

The EU tag and Europe are what CZ/SK Virtual-Life PVE lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.180.2.48:28720.

What is the performance like on CZ/SK Virtual-Life PVE?

Average server fps for the last 48 hours is 27; the floor was 20. 110,968 entities is the maximum carried: buildings, deployables and everything else. Up to 4,153 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is CZ/SK Virtual-Life PVE running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on CZ/SK Virtual-Life PVE. Your game needs the same protocol to get in; Steam takes care of the update.

Is CZ/SK Virtual-Life PVE up, and how consistent is its uptime?

Online at this moment: CZ/SK Virtual-Life PVE. 32 minutes ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 2 full days, 48 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on CZ/SK Virtual-Life PVE?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): It holds 30 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^r (Roleplay): This server runs roleplay; ^k (Build server): Base practice and design; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The server browser files it under Europe, which CZ/SK Virtual-Life PVE publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does CZ/SK Virtual-Life PVE show up in Rust Analytics lists and filters?

These Rust Analytics lists include CZ/SK Virtual-Life PVE: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Connection

What is the process to join CZ/SK Virtual-Life PVE?

The console route: start Rust, press F1, enter client.connect 185.180.2.48:28720. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^m,^r,^k,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players It holds 30 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Gameplay

^r
Roleplay This server runs roleplay.
^k
Build server Base practice and design.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.