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RUST ANALYTICS
LIVE88,478PLY11,647SRV
QUOTE 185.186.143.156:28015 Online checked 9m ago

zombie-test

moddedoxide
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,874
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 4242
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
0123408:0015:0022:0005:0012:0019:00Wiped Wed 14 Oct, 08:42 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040008:0015:0022:0005:0012:0019:00Wiped Wed 14 Oct, 08:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average64/300+5+8.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average87/225+10+13.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average14/1000+0−2.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 72 on average282/1000+277+5540.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 70 on average15/700−16−51.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on zombie-test?

The name of zombie-test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on zombie-test?

The map on zombie-test is procedural, size 1,500, with seed 4242, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does zombie-test hold in the server rankings?

In the top 72% of all ranked servers, zombie-test is #15,874 on player hours over the last seven days.

What is the population on zombie-test?

0 of 10 slots on zombie-test are filled right now. Average players over the last seven days: 0.

Wipe Schedule

How often does zombie-test wipe?

No rhythm can be told for zombie-test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 35 hours old.

Server Details

What is the location of zombie-test?

No region is published by zombie-test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.186.143.156:28015 is its address.

What is the performance like on zombie-test?

Server fps over the last 48 hours: 238 on average, 214 at the lowest. At its peak it held 7,579 entities: buildings, deployables and the rest of the world. Up to 1,048 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

zombie-test is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on zombie-test. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is zombie-test and is it currently online?

zombie-test is up. It is taking players now. The reported uptime puts its last restart at about 30 hours ago. First sighting by Rust Analytics: 14 October 2026.

Server Tags

What is the meaning of the tags on zombie-test?

Published by zombie-test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature zombie-test?

The following Rust Analytics lists feature zombie-test: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join zombie-test?

Type client.connect 185.186.143.156:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.