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RUST ANALYTICS
LIVE32,227PLY11,446SRV
QUOTE 185.189.255.248:35300 Online checked 13m ago

HARDZONE PVE|Quest|Skills|RaidBases|12.09

biweekly wipes vanillamoddedoxidepve
Players · last
0/ 200
−2−100.0%24h
0% full
Day range 0 11
7-day avg 6 peak 23
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
−2
−100.0% from 2
7-day average
6
peak 23
Rank
#1,347
top 6%
Rank · 7d ago
#1,179
168 places down
Last wipe
13d ago
biweekly schedule
Next wipe
12h
Thu 15 Oct, 18:09 UTC
Group limit
10 max
players per team
Gather rate
–
no rate in the name
Score
1,021
player hours, last seven days
Map
4250
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0510152006:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 11 players.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:09 UTCin 12h

Its biweekly schedule tag · low confidence

wipe-day peak
24
players, last three wipes

Coming wipes

  1. 12hThu 15 Oct, 18:09 UTC
  2. 14d 12hThu 29 Oct, 18:09 UTC
  3. 21d 13hThu 5 Nov, 19:00 UTCFW
  4. 28d 12hThu 12 Nov, 18:09 UTC
  5. 42d 12hThu 26 Nov, 18:09 UTC

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW13d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average82/2000−1−0.8%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average148/2000+17+12.8%
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 53 on average42/200−4−8.7%
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 48 on average2/100−14−87.2%
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 45 on average21/250−6−23.2%
6Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 43 on average51/200+24+91.8%

Quick answers

from the figures on this page

Rules & Settings

How is HARDZONE PVE|Quest|Skills|RaidBases|12.09 configured in terms of rules and settings?

The name of HARDZONE PVE|Quest|Skills|RaidBases|12.09 carries no gather rate. The maximum group size is 10 players. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

A procedural map of size 4,250 runs on HARDZONE PVE|Quest|Skills|RaidBases|12.09, created by the game.

Activity

What is the rank of HARDZONE PVE|Quest|Skills|RaidBases|12.09?

For the last seven days, HARDZONE PVE|Quest|Skills|RaidBases|12.09 holds rank #1,347 on player hours, in the top 6% of all ranked servers.

How full is HARDZONE PVE|Quest|Skills|RaidBases|12.09?

0 of 200 slots on HARDZONE PVE|Quest|Skills|RaidBases|12.09 are filled right now. Average players over seven days: 6; peak: 23. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 11 players.

Wipe Cycle

What can you expect on wipe day for HARDZONE PVE|Quest|Skills|RaidBases|12.09?

An average of 24 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

How often does HARDZONE PVE|Quest|Skills|RaidBases|12.09 wipe?

The schedule at HARDZONE PVE|Quest|Skills|RaidBases|12.09 cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 18:09 UTC. Its world now is 13 days 11 hours old. Its tags carry a wipe schedule of every two weeks.

Server Info

Where can HARDZONE PVE|Quest|Skills|RaidBases|12.09 be found?

For HARDZONE PVE|Quest|Skills|RaidBases|12.09, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 185.189.255.248:35300.

How is the performance on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

Server fps over the last 48 hours: 109 on average, 19 at the lowest. The entity count reached 154,701, covering buildings, deployables and all else in the world. Memory use peaked at 6,530 MB. What players feel as lag is low fps together with a rising entity count.

HARDZONE PVE|Quest|Skills|RaidBases|12.09 runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on HARDZONE PVE|Quest|Skills|RaidBases|12.09. Joining requires the same protocol on your game, which Steam updates.

Is HARDZONE PVE|Quest|Skills|RaidBases|12.09 up, and how consistent is its uptime?

The server is live: HARDZONE PVE|Quest|Skills|RaidBases|12.09 is online. The reported uptime puts its last restart at about 1 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on HARDZONE PVE|Quest|Skills|RaidBases|12.09?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; jp0 (Custom tag): A non-standard tag, added by the owner or through a plugin, which HARDZONE PVE|Quest|Skills|RaidBases|12.09 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

HARDZONE PVE|Quest|Skills|RaidBases|12.09 appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature HARDZONE PVE|Quest|Skills|RaidBases|12.09: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to Join

What is the process to join HARDZONE PVE|Quest|Skills|RaidBases|12.09?

The console route: start Rust, press F1, enter client.connect 185.189.255.248:35300. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://hardzonepve.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2634,^b,^v,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players Slot count: 200.
ts10
Group limit Team size caps at 10.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Other

jp0
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.