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RUST ANALYTICS
LIVE35,515PLY11,488SRV
QUOTE 185.199.31.233:28015 Offline checked 15d ago

Development Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,911
top 71%
Rank · 7d ago
#15,493
1418 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average173/200+7+4.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average88/200−11−10.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average378/425+87+29.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average92/200+0+0.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average19/250−7−26.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+20+28.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Development Server?

No gather rate is given in the name of Development Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Development Server?

Development Server uses a procedural map, which the game generates.

Population

What is the rank of Development Server?

For the last seven days, Development Server holds rank #16,911 on player hours, in the top 71% of all ranked servers.

How many players does Development Server have?

At present, Development Server is offline; the last sighting was 15 days 5 hours ago.

Wipe Frequency

When does Development Server schedule its wipes?

The record holds too few of Development Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 16 days 3 hours ago the current world was created.

Server Info

What is the location of Development Server?

No region is published by Development Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.199.31.233:28015 is its address.

What Rust version is Development Server running?

The build is Rust network protocol 2631 and build 158240 on Windows, running on Development Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Development Server?

Development Server is down. The last time we saw it was 15 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 28 September 2026.

Server Tags

How should you interpret the tags on Development Server?

Published by Development Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): It runs build 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Development Server?

On Rust Analytics, Development Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join Development Server?

The console route: start Rust, press F1, enter client.connect 185.199.31.233:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2631
Protocol To join, your game needs protocol 2631.
cs158240
Build It runs build 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.