BuildLab
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,334 top 60%
- Rank · 7d ago
- #12,240 ▼2094 places down
- Last wipe
- 17d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 108 on average | 279/999 | ▲+76+37.7% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average | 103/999 | ▲+7+7.0% | |
| 3 | [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average | 25/150 | ▼−5−15.5% | |
| 4 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average | 28/100 | ▼−4−13.4% | |
| 5 | AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 26 on average | 55/100 | ▲+11+26.0% | |
| 6 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average | 20/100 | ▪+0+2.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on BuildLab?
The name of BuildLab carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.
What is the current map on BuildLab?
BuildLab uses a procedural map, which the game generates.
Population
What is the rank of BuildLab?
For the last seven days, BuildLab holds rank #14,334 on player hours, in the top 60% of all ranked servers.
What is the population on BuildLab?
Right now, BuildLab is offline; the last sighting was 13 days 19 hours ago.
Wipe Schedule
When does BuildLab schedule its wipes?
There are too few wipes on record for BuildLab to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 17 days 6 hours old.
Server Overview
What is the server location for BuildLab?
There is no region published for BuildLab. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 185.207.139.13:47831.
BuildLab runs which version of Rust?
Rust network protocol 2633 and build 165217 on Windows is what BuildLab runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of BuildLab?
BuildLab is down. The last time we saw it was 13 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on BuildLab?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which BuildLab publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
BuildLab appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature BuildLab: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What is the process to join BuildLab?
The console route: start Rust, press F1, enter client.connect 185.207.139.13:47831. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp4
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.