ShockRust | Fight
Key statistics
the figures behind the quote- Players now
- 6/ 50 12% full
- Change · 24h
- ▼−6 −52.0% from 12
- 7-day average
- 12 peak 76
- Rank
- #967 top 4%
- Rank · 7d ago
- #1,089 ▲122 places up
- Last wipe
- 104d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 2,051 player hours, last seven days
- Map
- 1500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 37 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 64/300 | ▼−25−28.3% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.3% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 12/1000 | ▼−16−57.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 1/1000 | ▼−6−86.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 17/700 | ▼−10−36.4% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 4/200 | ▲+1+29.7% |
Quick answers
from the figures on this pageMap and Rules
How is ShockRust | Fight configured in terms of rules and settings?
No gather rate appears in the name of ShockRust | Fight. No group limit is published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.
What is the current map on ShockRust | Fight?
The map on ShockRust | Fight is procedural, size 1,500, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Population
What position does ShockRust | Fight hold in the server rankings?
In the top 4% of all ranked servers, ShockRust | Fight is #967 on player hours over the last seven days.
How many players does ShockRust | Fight have?
6 of 50 slots on ShockRust | Fight are filled right now. Average players over seven days: 12; peak: 76. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 31 players.
Wipe Schedule
On what cycle does ShockRust | Fight wipe?
The record holds too few of ShockRust | Fight's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 104 days 11 hours.
Server Overview
What is the location of ShockRust | Fight?
No region is published by ShockRust | Fight. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.207.214.212:35200 is its address.
How is the performance on ShockRust | Fight?
Average server fps for the last 48 hours is 139; the floor was 131. The entity count reached 4,620, covering buildings, deployables and all else in the world. The memory ceiling reached 1,106 MB. What players feel as lag is low fps together with a rising entity count.
ShockRust | Fight runs which version of Rust?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Fight runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is ShockRust | Fight up, and how consistent is its uptime?
The server is live: ShockRust | Fight is online. Its own uptime figure dates the last restart to roughly 9 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on ShockRust | Fight?
Published by ShockRust | Fight for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; v2556 (Protocol): To join, your game needs protocol 2556; cs104046 (Build): It runs build 104046; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
ShockRust | Fight appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, ShockRust | Fight matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.
Joining the Server
How can I connect to ShockRust | Fight?
The console route: start Rust, press F1, enter client.connect 185.207.214.212:35200. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust
mp50
v2556
cs104046
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.