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RUST ANALYTICS
LIVE84,581PLY11,695SRV
QUOTE 185.248.134.200:28014 Online EU checked 15m ago

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

vanilla
Players · last
0/ 25
+024h
0% full
Day range 0 6
7-day avg 2 peak 12
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 25
0% full
Change · 24h
+0
no reading a day ago
7-day average
2
peak 12
Rank
#2,481
top 11% · #929 in EU
Rank · 7d ago
#1,743
738 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
305
player hours, last seven days
Map
4500
Procedural Map · seed 11026
First seen
13 Sep 2026
staging.raichu.tv

Players

AveragePeak
0246818:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

02M4M6M8M18:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
44
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 57, 0 hours in, with 10 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:17 UTC FW12d ago 57+10 queue – running 41
Thu 1 Oct, 09:07 UTC13d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC20d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC21d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC27d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 108 on average254/999+26+11.3%
2Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average27/100+5+22.7%
3AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average44/100−13−22.8%
4Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 18 on average30/150+8+35.3%
5[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average6/50−2−20.9%
6UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average11/40+3+40.4%

Quick answers

from the figures on this page

Map and Rules

How is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked configured in terms of rules and settings?

No gather rate is given in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. Up to 8 players per group, which is the game's default. It runs build & creative, a sandbox for building, with gathering removed. The server browser lists it under Community, as a community server. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

What is the current map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

A procedural map of size 4,500 with seed 11026 runs on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

On seven-day player hours, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sits at #2,481, in the top 11% across ranked servers and #929 in Europe.

How many players does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked have?

0 of 25 slots on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked are filled at the moment. Average players over seven days: 2; peak: 12. At 13:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

An average of 44 players marked the busiest point of its recent wipes. 0 hours after the latest wipe the crowd peaked; 10 more stood in the queue. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what cycle does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipe?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 23 hours.

Server Details

What is the location of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

In Europe, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 185.248.134.200:28014 is its address.

What is the performance like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Average server fps for the last 48 hours is 578071; the floor was 30. The entity count reached 115,000, covering buildings, deployables and all else in the world. Up to 2,918 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked running?

The build is Rust network protocol 2635 and build 167921 on Linux, running on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is up. It is taking players now. Its own uptime figure dates the last restart to roughly 4 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Capacity: 25 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167921 (Build): Build 167921; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^c (Creative): Creative building with no gathering; build as you please; ^k (Build server): Practise base building and try out designs; EU (Europe): The server browser files it under Europe; sc1 (Custom tag): A non-standard tag, added by the owner or through a plugin, which Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Who operates Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and 1 other server we track both publish a raichu.tv hostname, so they are most likely run by the same operator.

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: Rust servers: Europe, Rust build and creative servers, Rust creative servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Type client.connect 185.248.134.200:28014 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/rustality.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^v,^c,^k,EU,gmrust,cs167921,sc1,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp25
Max players Capacity: 25 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs167921
Build Build 167921.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^c
Creative Creative building with no gathering; build as you please.
^k
Build server Practise base building and try out designs.

Region

EU
Europe The server browser files it under Europe.

Other

sc1
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.