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RUST ANALYTICS
LIVE83,592PLY11,721SRV
QUOTE 185.250.36.125:28015 Online checked 13m ago

chilling_wave

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72%
Rank · 7d ago
#16,709
800 places up
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Procedural Map · seed 78955152
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average200/300+21+11.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average192/225−18−8.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average41/1000−82−66.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−30−81.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average75/700−40−34.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on chilling_wave?

The name of chilling_wave carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on chilling_wave?

The map on chilling_wave is procedural, size 2,000, with seed 78955152, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does chilling_wave sit in the rankings?

For the last seven days, chilling_wave holds rank #15,909 on player hours, in the top 72% of all ranked servers.

How many players does chilling_wave have?

0 of 50 slots on chilling_wave are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

When does chilling_wave schedule its wipes?

No rhythm can be told for chilling_wave yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 40 days 14 hours.

Server Overview

What is the location of chilling_wave?

No region is published by chilling_wave. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 185.250.36.125:28015 is its address.

How is the performance on chilling_wave?

Average server fps for the last 48 hours is 63; the floor was 4. The entity count reached 23,798, covering buildings, deployables and all else in the world. Memory use peaked at 1,021 MB. What players feel as lag is low fps together with a rising entity count.

chilling_wave is on which Rust version?

The build is Rust network protocol 2633 and build 162929 on Linux, running on chilling_wave. The protocol has to match for you to join, and Steam applies that update.

Is chilling_wave up, and how consistent is its uptime?

Online at this moment: chilling_wave. Its own uptime figure dates the last restart to roughly 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on chilling_wave?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which chilling_wave publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature chilling_wave?

These Rust Analytics lists include chilling_wave: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join chilling_wave?

The console route: start Rust, press F1, enter client.connect 185.250.36.125:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs162929
Build It runs build 162929.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.