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RUST ANALYTICS
LIVE35,787PLY11,496SRV
QUOTE 185.58.207.149:28015 Offline checked 26d ago

for tt

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,423
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+1+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average88/200−11−10.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average379/425+88+30.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average91/200+0−0.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−8−30.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average98/125+25+35.1%

Quick answers

from the figures on this page

Rules & Settings

How is for tt configured in terms of rules and settings?

No gather rate is given in the name of for tt. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on for tt?

The game generates the procedural map on for tt.

Population

What is the rank of for tt?

For the last seven days, for tt holds rank #15,423 on player hours, in the top – of all ranked servers.

How many players does for tt have?

Right now, for tt is offline; the last sighting was 26 days 6 hours ago.

Wipe Cycle

On what cycle does for tt wipe?

There are too few wipes on record for for tt to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 26 days 13 hours old.

Server Overview

Where can for tt be found?

There is no region published for for tt. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.58.207.149:28015 is its address.

What Rust version is for tt running?

The build is Rust network protocol 2633 and build 164530 on Windows, running on for tt. The protocol has to match for you to join, and Steam applies that update.

Is for tt up, and how consistent is its uptime?

No response from for tt. It was last seen 26 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags and Rankings

What is the meaning of the tags on for tt?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which for tt publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does for tt show up in Rust Analytics lists and filters?

On Rust Analytics, for tt matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join for tt?

The console route: start Rust, press F1, enter client.connect 185.58.207.149:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.