reqni
Key statistics
the figures behind the quote- Players now
- 0/ 15 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #11,146 top 50%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 164/225 | ▼−55−25.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 119/200 | ▼−20−14.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 245/275 | ▲+15+6.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 91/200 | ▼−40−30.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 13/250 | ▼−19−58.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 93/100 | ▼−25−21.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on reqni?
No gather rate appears in the name of reqni. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on reqni?
reqni uses a procedural map, which the game generates.
Activity
Where does reqni sit in the rankings?
In the top 50% of all ranked servers, reqni is #11,146 on player hours over the last seven days.
What is the population on reqni?
At present, reqni is offline; the last sighting was 17 hours ago. The seven-day average is 1 players, with a peak of 1. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How often does reqni wipe?
There are too few wipes on record for reqni to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 16 hours ago the current world was created.
Server Details
What is the server location for reqni?
There is no region published for reqni. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.6.127.244:28015.
reqni is on which Rust version?
Rust network protocol 2634 and build 166586 on Windows is what reqni runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is reqni and is it currently online?
reqni is down. The last time we saw it was 17 hours ago. For the last 1 full day, 2 of 24 hours were live. That is 8% uptime. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on reqni?
Published by reqni for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does reqni show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature reqni: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join reqni?
The console route: start Rust, press F1, enter client.connect 185.6.127.244:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp15
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.