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RUST ANALYTICS
LIVE34,353PLY11,445SRV
QUOTE 185.6.127.244:28015 Offline checked 17h ago

reqni

Players · last
0/ 15
−124h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
−1
no reading a day ago
7-day average
1
peak 1
Rank
#11,146
top 50%
Rank · 7d ago
–
not ranked a week ago
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75120:0021:0012:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average164/225−55−25.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average119/200−20−14.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average245/275+15+6.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average91/200−40−30.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average13/250−19−58.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/100−25−21.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on reqni?

No gather rate appears in the name of reqni. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on reqni?

reqni uses a procedural map, which the game generates.

Activity

Where does reqni sit in the rankings?

In the top 50% of all ranked servers, reqni is #11,146 on player hours over the last seven days.

What is the population on reqni?

At present, reqni is offline; the last sighting was 17 hours ago. The seven-day average is 1 players, with a peak of 1. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How often does reqni wipe?

There are too few wipes on record for reqni to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 16 hours ago the current world was created.

Server Details

What is the server location for reqni?

There is no region published for reqni. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.6.127.244:28015.

reqni is on which Rust version?

Rust network protocol 2634 and build 166586 on Windows is what reqni runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is reqni and is it currently online?

reqni is down. The last time we saw it was 17 hours ago. For the last 1 full day, 2 of 24 hours were live. That is 8% uptime. The earliest Rust Analytics saw it was 12 October 2026.

Tags & Filters

How should you interpret the tags on reqni?

Published by reqni for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does reqni show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature reqni: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join reqni?

The console route: start Rust, press F1, enter client.connect 185.6.127.244:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp15
Max players Capacity: 15 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Build 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.