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RUST ANALYTICS
LIVE53,878PLY11,586SRV
QUOTE 185.92.138.189:28015 Offline checked 5d ago

My Local Test Server

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,141
top 55%
Rank · 7d ago
–
not ranked a week ago
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average288/375+66+29.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average230/300+24+11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average397/375+32+8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average217/300+29+15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average25/250−9−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average223/400+57+34.5%

Quick answers

from the figures on this page

Server Rules

How is My Local Test Server configured in terms of rules and settings?

No gather rate appears in the name of My Local Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on My Local Test Server?

My Local Test Server uses a procedural map, which the game generates.

Population

What is the rank of My Local Test Server?

In the top 55% of all ranked servers, My Local Test Server is #12,141 on player hours over the last seven days.

How many players does My Local Test Server have?

At present, My Local Test Server is offline; the last sighting was 5 days 15 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

When does My Local Test Server schedule its wipes?

The record holds too few of My Local Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 9 days 12 hours.

Server Info

What is the server location for My Local Test Server?

No region is published by My Local Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.92.138.189:28015.

My Local Test Server runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Windows, running on My Local Test Server. Joining requires the same protocol on your game, which Steam updates.

Is My Local Test Server up, and how consistent is its uptime?

No response from My Local Test Server. It was last seen 5 days 15 hours ago. 4 full days have passed with 0% uptime, 0 of 96 hours. First sighting by Rust Analytics: 9 October 2026.

Server Tags

What is the meaning of the tags on My Local Test Server?

These tags are published by My Local Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature My Local Test Server?

The following Rust Analytics lists feature My Local Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join My Local Test Server?

The console route: start Rust, press F1, enter client.connect 185.92.138.189:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.