Test Server RaidSim
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71%
- Rank · 7d ago
- #16,921 ▲938 places up
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – discord.gg/raidsim
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 111/300 | ▼−44−28.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 120/225 | ▲+40+50.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+2.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 32/1000 | ▼−37−53.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 10/1000 | ▼−14−57.7% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 28/700 | ▼−70−71.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. 100 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What is the rank of Test Server RaidSim?
For the last seven days, Test Server RaidSim holds rank #15,983 on player hours, in the top 71% of all ranked servers.
What is the population on Test Server RaidSim?
Right now, Test Server RaidSim is offline; the last sighting was 9 days ago.
Wipe Schedule
How often does Test Server RaidSim wipe?
No rhythm can be told for Test Server RaidSim yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 9 days 1 hours ago the current world was created.
Server Overview
Where can Test Server RaidSim be found?
For Test Server RaidSim, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 187.13.28.14:28021 is its address.
What Rust version is Test Server RaidSim running?
The build is Rust network protocol 2634 and build 166494 on Windows, running on Test Server RaidSim. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Test Server RaidSim?
No response from Test Server RaidSim. It was last seen 9 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 5 October 2026.
Server Tags
What is the meaning of the tags on Test Server RaidSim?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Slot count: 3; ts100 (Group limit): 100 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which Test Server RaidSim publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Test Server RaidSim appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Test Server RaidSim matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Test Server RaidSim?
Type client.connect 187.13.28.14:28021 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z
Game
gmrust
mp3
ts100
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.