Test Server RaidSim
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,406 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – discord.gg/raidsim
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 169/300 | ▲+14+8.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 194/225 | ▼−8−4.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+1.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 36/1000 | ▼−70−66.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 15/1000 | ▼−25−62.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 78/700 | ▼−18−18.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Test Server RaidSim?
The name of Test Server RaidSim carries no gather rate. The maximum group size is 100 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.
Activity
What position does Test Server RaidSim hold in the server rankings?
For the last seven days, Test Server RaidSim holds rank #15,406 on player hours, in the top – of all ranked servers.
How many players does Test Server RaidSim have?
At present, Test Server RaidSim is offline; the last sighting was 25 days 23 hours ago.
Wipe Frequency
When does Test Server RaidSim schedule its wipes?
The record holds too few of Test Server RaidSim's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 26 days 2 hours ago the current world was created.
Server Overview
What is the location of Test Server RaidSim?
There is no region published for Test Server RaidSim. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 187.15.104.106:28021 is its address.
Test Server RaidSim runs which version of Rust?
Rust network protocol 2633 and build 162929 on Windows is what Test Server RaidSim runs. The protocol has to match for you to join, and Steam applies that update.
Is Test Server RaidSim up, and how consistent is its uptime?
No response from Test Server RaidSim. It was last seen 25 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 18 September 2026.
Server Tags
How should you interpret the tags on Test Server RaidSim?
Published by Test Server RaidSim for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): It holds 3 slots; ts100 (Group limit): 100 is the maximum team size; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Test Server RaidSim show up in Rust Analytics lists and filters?
On Rust Analytics, Test Server RaidSim matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Test Server RaidSim?
The console route: start Rust, press F1, enter client.connect 187.15.104.106:28021. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2633,gmrust,cs162929,ts100,^o^z
Game
gmrust
mp3
ts100
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.