Test Server RaidSim
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,966 top 71%
- Rank · 7d ago
- #16,921 ▲955 places up
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – discord.gg/raidsim
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 134/300 | ▼−66−32.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 143/225 | ▲+8+5.6% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0+0.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 38/1000 | ▼−52−57.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−17−60.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 37/700 | ▼−67−64.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Test Server RaidSim?
No gather rate is given in the name of Test Server RaidSim. Group size is capped at 100 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Player Count
What is the rank of Test Server RaidSim?
In the top 71% of all ranked servers, Test Server RaidSim is #15,966 on player hours over the last seven days.
What is the population on Test Server RaidSim?
Right now, Test Server RaidSim is offline; the last sighting was 9 days 1 hours ago.
Wipe Cycle
How often does Test Server RaidSim wipe?
The record holds too few of Test Server RaidSim's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 2 hours ago the current world was created.
Server Overview
Where can Test Server RaidSim be found?
No region is published by Test Server RaidSim. Rust Analytics reports the location a server claims, not the machine's actual location. 187.15.104.91:28021 is its address.
Test Server RaidSim runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what Test Server RaidSim runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Test Server RaidSim?
Offline at this moment: Test Server RaidSim. Last seen 9 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 5 October 2026.
Tags & Filters
How should you interpret the tags on Test Server RaidSim?
These tags are published by Test Server RaidSim and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): It holds 3 slots; ts100 (Group limit): Teams take no more than 100; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Test Server RaidSim?
These Rust Analytics lists include Test Server RaidSim: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Test Server RaidSim?
The console route: start Rust, press F1, enter client.connect 187.15.104.91:28021. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z
Game
gmrust
mp3
ts100
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.