Test Server RaidSim
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,962 top 71%
- Rank · 7d ago
- #16,921 ▲959 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – discord.gg/raidsim
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 69/300 | ▼−30−30.3% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 52/225 | ▼−8−14.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 19/1000 | ▼−16−44.9% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 8/1000 | ▼−9−53.2% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 16/700 | ▼−43−73.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. The maximum group size is 100 players. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What is the rank of Test Server RaidSim?
In the top 71% of all ranked servers, Test Server RaidSim is #15,962 on player hours over the last seven days.
How many players does Test Server RaidSim have?
At present, Test Server RaidSim is offline; the last sighting was 8 days 17 hours ago.
Wipe Schedule
How often does Test Server RaidSim wipe?
The record holds too few of Test Server RaidSim's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 22 hours.
Server Details
Where can Test Server RaidSim be found?
There is no region published for Test Server RaidSim. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 187.15.105.76:28021 is its address.
Test Server RaidSim runs which version of Rust?
The version in use at Test Server RaidSim: Rust network protocol 2634 and build 166494, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is Test Server RaidSim and is it currently online?
Test Server RaidSim is down. The last time we saw it was 8 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 5 October 2026.
Tags & Filters
How should you interpret the tags on Test Server RaidSim?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Slot count: 3; ts100 (Group limit): 100 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Test Server RaidSim publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Test Server RaidSim appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Test Server RaidSim: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Test Server RaidSim?
Type client.connect 187.15.105.76:28021 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z
Game
gmrust
mp3
ts100
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.