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RUST ANALYTICS
LIVE55,797PLY11,631SRV
QUOTE 187.15.174.28:28015 Offline checked 4d ago

TroubleChute

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average256/325+16+6.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average246/325+61+32.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average319/350−83−20.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average229/300+67+41.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−4−7.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average199/350+36+22.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TroubleChute?

No gather rate is given in the name of TroubleChute. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TroubleChute?

TroubleChute uses a procedural map, which the game generates.

Activity

What position does TroubleChute hold in the server rankings?

In the top 71% of all ranked servers, TroubleChute is #15,967 on player hours over the last seven days.

How full is TroubleChute?

At present, TroubleChute is offline; the last sighting was 4 days 11 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does TroubleChute wipe?

There are too few wipes on record for TroubleChute to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 4 days 11 hours old.

Server Info

What is the server location for TroubleChute?

No region is published by TroubleChute. Rust Analytics reports the location a server claims, not the machine's actual location. 187.15.174.28:28015 is its address.

What Rust version is TroubleChute running?

Rust network protocol 2634 and build 167398 on Windows is what TroubleChute runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is TroubleChute and is it currently online?

Offline at this moment: TroubleChute. Last seen 4 days 11 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 9 October 2026.

Server Tags

How should you interpret the tags on TroubleChute?

These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TroubleChute?

These Rust Analytics lists include TroubleChute: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join TroubleChute?

The console route: start Rust, press F1, enter client.connect 187.15.174.28:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.