TroubleChute
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 256/325 | ▲+16+6.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 246/325 | ▲+61+32.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 319/350 | ▼−83−20.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 229/300 | ▲+67+41.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 45/250 | ▼−4−7.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 199/350 | ▲+36+22.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on TroubleChute?
No gather rate is given in the name of TroubleChute. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
Activity
What position does TroubleChute hold in the server rankings?
In the top 71% of all ranked servers, TroubleChute is #15,967 on player hours over the last seven days.
How full is TroubleChute?
At present, TroubleChute is offline; the last sighting was 4 days 11 hours ago. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does TroubleChute wipe?
There are too few wipes on record for TroubleChute to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 4 days 11 hours old.
Server Info
What is the server location for TroubleChute?
No region is published by TroubleChute. Rust Analytics reports the location a server claims, not the machine's actual location. 187.15.174.28:28015 is its address.
What Rust version is TroubleChute running?
Rust network protocol 2634 and build 167398 on Windows is what TroubleChute runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is TroubleChute and is it currently online?
Offline at this moment: TroubleChute. Last seen 4 days 11 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 9 October 2026.
Server Tags
How should you interpret the tags on TroubleChute?
These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature TroubleChute?
These Rust Analytics lists include TroubleChute: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join TroubleChute?
The console route: start Rust, press F1, enter client.connect 187.15.174.28:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.