DarkStyle's Carbon Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,832 top 61%
- Rank · 7d ago
- #14,139 ▲307 places up
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 57/300 | ▼−15−20.8% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▼−1−0.6% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 7/1000 | ▼−17−70.4% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 0/1000 | ▼−6−100.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 14/700 | ▼−4−22.9% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 2/200 | ▼−2−46.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on DarkStyle's Carbon Test Server?
No gather rate appears in the name of DarkStyle's Carbon Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on DarkStyle's Carbon Test Server?
DarkStyle's Carbon Test Server uses a procedural map, which the game generates.
Player Count
What position does DarkStyle's Carbon Test Server hold in the server rankings?
In the top 61% of all ranked servers, DarkStyle's Carbon Test Server is #13,832 on player hours over the last seven days.
How many players does DarkStyle's Carbon Test Server have?
Right now, DarkStyle's Carbon Test Server is offline; the last sighting was 12 days 11 hours ago.
Wipe Cycle
When does DarkStyle's Carbon Test Server schedule its wipes?
There are too few wipes on record for DarkStyle's Carbon Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 14 days 13 hours old.
Server Info
What is the location of DarkStyle's Carbon Test Server?
No region is published by DarkStyle's Carbon Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 187.189.215.194:28505 is its address.
DarkStyle's Carbon Test Server runs which version of Rust?
The build is Rust network protocol 2634 and build 166586 on Windows, running on DarkStyle's Carbon Test Server. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of DarkStyle's Carbon Test Server?
Offline at this moment: DarkStyle's Carbon Test Server. Last seen 12 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Server Tags
How should you interpret the tags on DarkStyle's Carbon Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which DarkStyle's Carbon Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does DarkStyle's Carbon Test Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature DarkStyle's Carbon Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to Join
What steps do I take to join DarkStyle's Carbon Test Server?
Type client.connect 187.189.215.194:28505 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.