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RUST ANALYTICS
LIVE35,860PLY11,454SRV
QUOTE 187.189.215.194:28505 Offline checked 12d ago

DarkStyle's Carbon Test Server

moddedcarbon
Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,832
top 61%
Rank · 7d ago
#14,139
307 places up
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average57/300−15−20.8%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average7/1000−17−70.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average0/1000−6−100.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average14/700−4−22.9%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average2/200−2−46.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on DarkStyle's Carbon Test Server?

No gather rate appears in the name of DarkStyle's Carbon Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server uses a procedural map, which the game generates.

Player Count

What position does DarkStyle's Carbon Test Server hold in the server rankings?

In the top 61% of all ranked servers, DarkStyle's Carbon Test Server is #13,832 on player hours over the last seven days.

How many players does DarkStyle's Carbon Test Server have?

Right now, DarkStyle's Carbon Test Server is offline; the last sighting was 12 days 11 hours ago.

Wipe Cycle

When does DarkStyle's Carbon Test Server schedule its wipes?

There are too few wipes on record for DarkStyle's Carbon Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 14 days 13 hours old.

Server Info

What is the location of DarkStyle's Carbon Test Server?

No region is published by DarkStyle's Carbon Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 187.189.215.194:28505 is its address.

DarkStyle's Carbon Test Server runs which version of Rust?

The build is Rust network protocol 2634 and build 166586 on Windows, running on DarkStyle's Carbon Test Server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of DarkStyle's Carbon Test Server?

Offline at this moment: DarkStyle's Carbon Test Server. Last seen 12 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.

Server Tags

How should you interpret the tags on DarkStyle's Carbon Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which DarkStyle's Carbon Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does DarkStyle's Carbon Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature DarkStyle's Carbon Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to Join

What steps do I take to join DarkStyle's Carbon Test Server?

Type client.connect 187.189.215.194:28505 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.