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RUST ANALYTICS
LIVE81,713PLY11,737SRV
QUOTE 188.113.169.147:28015 Offline checked 32m ago

Sakh65 Rust (TEST)

moddedoxide
Players · last
0/ 10
−124h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
no reading a day ago
7-day average
1
peak 1
Rank
#13,120
top 59%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
18 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75107:0008:0009:00Wiped Sun 18 Oct, 07:31 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:31 UTC2h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1bro-testriggroups of 8+ · 686 on average17/100−983−98.3%
2ShockRust | Blue | NoLimitno group limit · 128 on average300/400+1+0.4%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 107 on average173/225−33−15.8%
4МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 95 on average122/100+31+34.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 86 on average338/1000+327+3020.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 73 on average26/700−16−38.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Sakh65 Rust (TEST)?

The name of Sakh65 Rust (TEST) carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on Sakh65 Rust (TEST)?

The game generates the procedural map on Sakh65 Rust (TEST).

Player Count

Where does Sakh65 Rust (TEST) sit in the rankings?

For the last seven days, Sakh65 Rust (TEST) holds rank #13,120 on player hours, in the top 59% of all ranked servers.

How many players does Sakh65 Rust (TEST) have?

Right now, Sakh65 Rust (TEST) is offline; the last sighting was 32 minutes ago. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 1 players.

Wipe Schedule

On what cycle does Sakh65 Rust (TEST) wipe?

The record holds too few of Sakh65 Rust (TEST)'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 hours old.

Server Info

What is the location of Sakh65 Rust (TEST)?

There is no region published for Sakh65 Rust (TEST). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 188.113.169.147:28015 is its address.

Sakh65 Rust (TEST) runs which version of Rust?

Rust network protocol 2634 and build 167781 on Windows is what Sakh65 Rust (TEST) runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Sakh65 Rust (TEST) up, and how consistent is its uptime?

No response from Sakh65 Rust (TEST). It was last seen 32 minutes ago. First sighting by Rust Analytics: 18 October 2026.

Server Tags

How should you interpret the tags on Sakh65 Rust (TEST)?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Sakh65 Rust (TEST) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Sakh65 Rust (TEST) show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Sakh65 Rust (TEST): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to Sakh65 Rust (TEST)?

The console route: start Rust, press F1, enter client.connect 188.113.169.147:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.