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RUST ANALYTICS
LIVE35,787PLY11,496SRV
QUOTE 188.162.65.146:28015 Offline checked 5d ago

first_server

Players · last
1/ 500
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#7,100
top 32%
Rank · 7d ago
#10,834
3734 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
17
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+1+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average88/200−11−10.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average379/425+88+30.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average91/200+0−0.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−8−30.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average98/125+25+35.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on first_server?

No gather rate appears in the name of first_server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on first_server?

The game generates the procedural map on first_server.

Player Count

What position does first_server hold in the server rankings?

For the last seven days, first_server holds rank #7,100 on player hours, in the top 32% of all ranked servers.

How many players does first_server have?

At present, first_server is offline; the last sighting was 5 days 6 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

On what cycle does first_server wipe?

The record holds too few of first_server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 8 days 7 hours ago the current world was created.

Server Details

Where can first_server be found?

No region is published by first_server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 188.162.65.146:28015.

first_server runs which version of Rust?

The build is Rust network protocol 2634 and build 167231 on Windows, running on first_server. Your game needs the same protocol to get in; Steam takes care of the update.

Is first_server up, and how consistent is its uptime?

first_server is down. The last time we saw it was 5 days 6 hours ago. The last 6 full days give 10% uptime, 14 hours on out of 144. First sighting by Rust Analytics: 7 October 2026.

Tags and Rankings

How should you interpret the tags on first_server?

These tags are published by first_server and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

first_server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, first_server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to first_server?

The console route: start Rust, press F1, enter client.connect 188.162.65.146:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167231
Build Build 167231.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.