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RUST ANALYTICS
LIVE49,001PLY11,601SRV
QUOTE 188.162.65.187:28015 Offline checked 12d ago

first_server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,967
top 59%
Rank · 7d ago
#6,940
7027 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average205/225+21+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average169/225+55+47.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average393/400−22−5.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average158/200+53+49.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average133/225+36+37.8%

Quick answers

from the figures on this page

Rules & Settings

How is first_server configured in terms of rules and settings?

No gather rate is given in the name of first_server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is not active.

What is the current map on first_server?

The game generates the procedural map on first_server.

Activity

What position does first_server hold in the server rankings?

In the top 59% of all ranked servers, first_server is #13,967 on player hours over the last seven days.

How full is first_server?

At present, first_server is offline; the last sighting was 12 days 7 hours ago.

Wipe Schedule

How often does first_server wipe?

There are too few wipes on record for first_server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 18 days 15 hours old.

Server Overview

What is the location of first_server?

There is no region published for first_server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 188.162.65.187:28015.

What Rust version is first_server running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on first_server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of first_server?

first_server is down. The last time we saw it was 12 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 29 September 2026.

Server Tags

What is the meaning of the tags on first_server?

Published by first_server for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does first_server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature first_server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join first_server?

Type client.connect 188.162.65.187:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp500
Max players Slot count: 500.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.