Skip to the page
RUST ANALYTICS
LIVE34,594PLY11,452SRV
QUOTE 188.162.65.220:28015 Offline checked 2d ago

first_server

Players · last
1/ 500
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,139
top 59%
Rank · 7d ago
–
not ranked a week ago
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average182/225−37−16.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average126/200−13−9.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average238/275+8+3.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average103/200−28−21.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average13/250−19−58.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average100/100−18−15.4%

Quick answers

from the figures on this page

Server Rules

How is first_server configured in terms of rules and settings?

No gather rate appears in the name of first_server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

Which map is played on first_server?

first_server uses a procedural map, which the game generates.

Activity

What position does first_server hold in the server rankings?

In the top 59% of all ranked servers, first_server is #13,139 on player hours over the last seven days.

How many players does first_server have?

At present, first_server is offline; the last sighting was 2 days ago. Average players over seven days: 1; peak: 1.

Wipe Frequency

How often does first_server wipe?

The record holds too few of first_server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 10 hours ago the current world was created.

Server Details

What is the server location for first_server?

There is no region published for first_server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 188.162.65.220:28015 is its address.

first_server runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what first_server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of first_server?

first_server is down. The last time we saw it was 2 days ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.

Server Tags

How should you interpret the tags on first_server?

Published by first_server for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature first_server?

On Rust Analytics, first_server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join first_server?

Type client.connect 188.162.65.220:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.