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RUST ANALYTICS
LIVE32,815PLY11,466SRV
QUOTE 188.17.189.39:28015 Offline checked 2d ago

DiedWorld

Players · last
1/ 500
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#9,701
top 44%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct15 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average132/200−49−27.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average69/200−27−28.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average390/425+83+27.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average82/200−23−22.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average13/250−4−25.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average80/100+7+9.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on DiedWorld?

No gather rate is given in the name of DiedWorld. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on DiedWorld?

The game generates the procedural map on DiedWorld.

Population

What is the rank of DiedWorld?

In the top 44% of all ranked servers, DiedWorld is #9,701 on player hours over the last seven days.

How full is DiedWorld?

At present, DiedWorld is offline; the last sighting was 2 days 16 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

How often does DiedWorld wipe?

No rhythm can be told for DiedWorld yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 3 days 20 hours ago the current world was created.

Server Overview

What is the server location for DiedWorld?

No region is published by DiedWorld. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 188.17.189.39:28015.

What Rust version is DiedWorld running?

Rust network protocol 2634 and build 167584 on Windows is what DiedWorld runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of DiedWorld?

DiedWorld is down. The last time we saw it was 2 days 16 hours ago. The last 4 full days give 4% uptime, 4 hours on out of 96. First sighting by Rust Analytics: 10 October 2026.

Server Tags

How should you interpret the tags on DiedWorld?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which DiedWorld publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

DiedWorld appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include DiedWorld: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to DiedWorld?

Type client.connect 188.17.189.39:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.