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RUST ANALYTICS
LIVE60,639PLY11,646SRV
QUOTE 188.244.249.145:28015 Offline checked 1d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,899
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Oct 2026
no hostname published

Players

AveragePeakWipe
0123410:0011:00Wiped Tue 13 Oct, 10:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average342/375+81+31.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average280/300+28+11.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average348/375+25+7.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average280/300+46+19.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average43/250−3−7.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average283/400+76+36.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TEST?

The name of TEST carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on TEST?

A procedural map runs on TEST, created by the game.

Player Count

Where does TEST sit in the rankings?

In the top 72% of all ranked servers, TEST is #15,899 on player hours over the last seven days.

How full is TEST?

Right now, TEST is offline; the last sighting was 34 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does TEST wipe?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 34 hours.

Server Info

What is the server location for TEST?

There is no region published for TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 188.244.249.145:28015 is its address.

TEST runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on TEST. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of TEST?

TEST is down. The last time we saw it was 34 hours ago. The earliest Rust Analytics saw it was 13 October 2026.

Tags and Rankings

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TEST appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to TEST?

The console route: start Rust, press F1, enter client.connect 188.244.249.145:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.