test
Key statistics
the figures behind the quote- Players now
- 1/ 8 12% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,835 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 30d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:01 UTC30d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 112/200 | ▼−56−33.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 73/200 | ▼−19−20.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 430/475 | ▲+69+19.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 83/200 | ▼−13−13.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 20/250 | ▲+2+9.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 84/125 | ▼−9−9.4% |
Quick answers
from the figures on this pageRules & Settings
How is test configured in terms of rules and settings?
The name of test carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is not active.
What is the current map on test?
A procedural map runs on test, created by the game.
Player Count
What position does test hold in the server rankings?
For the last seven days, test holds rank #12,835 on player hours, in the top – of all ranked servers.
How many players does test have?
Right now, test is offline; the last sighting was 30 days 10 hours ago.
Wipe Schedule
How does test handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does test schedule its wipes?
No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 30 days 11 hours.
Server Info
What is the server location for test?
No region is published by test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 188.255.236.15:28015.
test is on which Rust version?
The build is Rust network protocol 2633 and build 163794 on Windows, running on test. Your game needs the same protocol to get in; Steam takes care of the update.
Is test up, and how consistent is its uptime?
test is down. The last time we saw it was 30 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on test?
Published by test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join test?
The console route: start Rust, press F1, enter client.connect 188.255.236.15:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp8
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.