Skip to the page
RUST ANALYTICS
LIVE52,532PLY11,582SRV
QUOTE 188.29.127.108:28215 Offline checked 15d ago

LOCAL-TEST-DO-NOT-JOIN

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,882
top 71%
Rank · 7d ago
#15,472
1410 places down
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:14 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average287/300+65+29.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average223/250+17+8.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average410/425+45+12.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average203/225+15+7.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average31/250−3−9.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average209/300+43+26.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on LOCAL-TEST-DO-NOT-JOIN?

No gather rate is given in the name of LOCAL-TEST-DO-NOT-JOIN. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN uses a procedural map, which the game generates.

Population

What is the rank of LOCAL-TEST-DO-NOT-JOIN?

In the top 71% of all ranked servers, LOCAL-TEST-DO-NOT-JOIN is #16,882 on player hours over the last seven days.

How full is LOCAL-TEST-DO-NOT-JOIN?

At present, LOCAL-TEST-DO-NOT-JOIN is offline; the last sighting was 15 days 11 hours ago.

Wipe Cycle

What can you expect on wipe day for LOCAL-TEST-DO-NOT-JOIN?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does LOCAL-TEST-DO-NOT-JOIN wipe?

There are too few wipes on record for LOCAL-TEST-DO-NOT-JOIN to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 15 days 11 hours.

Server Info

What is the server location for LOCAL-TEST-DO-NOT-JOIN?

There is no region published for LOCAL-TEST-DO-NOT-JOIN. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 188.29.127.108:28215 is its address.

What Rust version is LOCAL-TEST-DO-NOT-JOIN running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on LOCAL-TEST-DO-NOT-JOIN. Joining requires the same protocol on your game, which Steam updates.

How reliable is LOCAL-TEST-DO-NOT-JOIN and is it currently online?

No response from LOCAL-TEST-DO-NOT-JOIN. It was last seen 15 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 29 September 2026.

Server Tags

How should you interpret the tags on LOCAL-TEST-DO-NOT-JOIN?

Published by LOCAL-TEST-DO-NOT-JOIN for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

LOCAL-TEST-DO-NOT-JOIN appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include LOCAL-TEST-DO-NOT-JOIN: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join LOCAL-TEST-DO-NOT-JOIN?

The console route: start Rust, press F1, enter client.connect 188.29.127.108:28215. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.