LOCAL-TEST-DO-NOT-JOIN
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,882 top 71%
- Rank · 7d ago
- #15,472 ▼1410 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 287/300 | ▲+65+29.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 223/250 | ▲+17+8.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 410/425 | ▲+45+12.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 203/225 | ▲+15+7.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 31/250 | ▼−3−9.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 209/300 | ▲+43+26.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on LOCAL-TEST-DO-NOT-JOIN?
No gather rate is given in the name of LOCAL-TEST-DO-NOT-JOIN. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on LOCAL-TEST-DO-NOT-JOIN?
LOCAL-TEST-DO-NOT-JOIN uses a procedural map, which the game generates.
Population
What is the rank of LOCAL-TEST-DO-NOT-JOIN?
In the top 71% of all ranked servers, LOCAL-TEST-DO-NOT-JOIN is #16,882 on player hours over the last seven days.
How full is LOCAL-TEST-DO-NOT-JOIN?
At present, LOCAL-TEST-DO-NOT-JOIN is offline; the last sighting was 15 days 11 hours ago.
Wipe Cycle
What can you expect on wipe day for LOCAL-TEST-DO-NOT-JOIN?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does LOCAL-TEST-DO-NOT-JOIN wipe?
There are too few wipes on record for LOCAL-TEST-DO-NOT-JOIN to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 15 days 11 hours.
Server Info
What is the server location for LOCAL-TEST-DO-NOT-JOIN?
There is no region published for LOCAL-TEST-DO-NOT-JOIN. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 188.29.127.108:28215 is its address.
What Rust version is LOCAL-TEST-DO-NOT-JOIN running?
The build is Rust network protocol 2633 and build 165217 on Windows, running on LOCAL-TEST-DO-NOT-JOIN. Joining requires the same protocol on your game, which Steam updates.
How reliable is LOCAL-TEST-DO-NOT-JOIN and is it currently online?
No response from LOCAL-TEST-DO-NOT-JOIN. It was last seen 15 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 29 September 2026.
Server Tags
How should you interpret the tags on LOCAL-TEST-DO-NOT-JOIN?
Published by LOCAL-TEST-DO-NOT-JOIN for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
LOCAL-TEST-DO-NOT-JOIN appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include LOCAL-TEST-DO-NOT-JOIN: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What steps do I take to join LOCAL-TEST-DO-NOT-JOIN?
The console route: start Rust, press F1, enter client.connect 188.29.127.108:28215. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.