D23 save interval test
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,912 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 280/300 | ▲+58+26.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 224/250 | ▲+18+8.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 408/425 | ▲+43+11.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 205/225 | ▲+17+8.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 29/250 | ▼−5−15.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 216/300 | ▲+50+30.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on D23 save interval test?
No gather rate is given in the name of D23 save interval test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
Which map is played on D23 save interval test?
A procedural map runs on D23 save interval test, created by the game.
Player Count
What position does D23 save interval test hold in the server rankings?
For the last seven days, D23 save interval test holds rank #15,912 on player hours, in the top 72% of all ranked servers.
How many players does D23 save interval test have?
At present, D23 save interval test is offline; the last sighting was 6 days 14 hours ago. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does D23 save interval test wipe?
No rhythm can be told for D23 save interval test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 6 days 14 hours ago the current world was created.
Server Details
Where can D23 save interval test be found?
There is no region published for D23 save interval test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 189.163.141.22:29715.
D23 save interval test is on which Rust version?
The build is Rust network protocol 2634 and build 166586 on Windows, running on D23 save interval test. The protocol has to match for you to join, and Steam applies that update.
How reliable is D23 save interval test and is it currently online?
Offline at this moment: D23 save interval test. Last seen 6 days 14 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 8 October 2026.
Server Tags
How should you interpret the tags on D23 save interval test?
These tags are published by D23 save interval test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature D23 save interval test?
These Rust Analytics lists include D23 save interval test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join D23 save interval test?
Type client.connect 189.163.141.22:29715 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp0
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.