[EU/SWE] Playstar - SOLO - HARDCORE
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▼−2 −100.0% from 2
- 7-day average
- 1 peak 4
- Rank
- #2,975 top 13% · #1108 in EU
- Rank · 7d ago
- #2,372 ▼603 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 9h Thu 15 Oct, 22:04 UTC
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 208 player hours, last seven days
- Map
- 3600 Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14.2 days between real wipes
- wipe-day peak
- 6 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 1d 9hThu 15 Oct, 22:04 UTC
- 15d 9hThu 29 Oct, 22:04 UTC
- 22d 6hThu 5 Nov, 19:00 UTCFW
- 29d 9hThu 12 Nov, 22:04 UTC
- 43d 9hThu 26 Nov, 22:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW12d ago | 8 | – | running | 0 |
| Thu 17 Sep, 16:35 UTC26d ago | 5 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 193 on average | 129/200 | ▼−25−16.3% | |
| 2 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 93 on average | 57/200 | ▼−5−7.9% | |
| 3 | Rustafied.com - EU Medium - SmallEU · groups of 16+ · biweekly · 37 on average | 16/100 | ▼−9−36.0% | |
| 4 | РОССИЯ #2 | КЛАССИКА | ДЛЯ НОВИЧКОВEU · groups of 8+ · biweekly · 25 on average | 9/200 | ▼−10−51.8% | |
| 5 | Reddit.com/r/PlayRust - EU BiweeklyEU · groups of 12+ · biweekly · 25 on average | 19/300 | ▲+2+9.1% | |
| 6 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 25 on average | 30/200 | ▲+10+50.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on [EU/SWE] Playstar - SOLO - HARDCORE?
The name of [EU/SWE] Playstar - SOLO - HARDCORE carries no gather rate. No group limit is published. It runs hardcore, Facepunch's hardest mode. PvP and raiding are enabled. Community is its listing in the server browser. Oxide plugins are in use. Joining needs premium status. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on [EU/SWE] Playstar - SOLO - HARDCORE?
The map on [EU/SWE] Playstar - SOLO - HARDCORE is procedural, size 3,600, and generated by the game.
Activity
What position does [EU/SWE] Playstar - SOLO - HARDCORE hold in the server rankings?
In the top 13% of all ranked servers, [EU/SWE] Playstar - SOLO - HARDCORE is #2,975 on player hours over the last seven days and #1,108 in Europe.
What is the population on [EU/SWE] Playstar - SOLO - HARDCORE?
0 of 50 slots on [EU/SWE] Playstar - SOLO - HARDCORE are filled right now. Average players over seven days: 1; peak: 4. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 3 players.
Wipe Frequency
How does [EU/SWE] Playstar - SOLO - HARDCORE handle wipe day?
An average of 6 players marked the busiest point of its recent wipes. 41 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does [EU/SWE] Playstar - SOLO - HARDCORE wipe?
The schedule at [EU/SWE] Playstar - SOLO - HARDCORE cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 22:04 UTC the next wipe is due. 12 days 14 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Info
What is the location of [EU/SWE] Playstar - SOLO - HARDCORE?
In Europe, [EU/SWE] Playstar - SOLO - HARDCORE lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. 192.121.44.102:28016 is its address.
What is the performance like on [EU/SWE] Playstar - SOLO - HARDCORE?
The last 48 hours average 59 server fps, the low being 50. At its peak it held 73,697 entities: buildings, deployables and the rest of the world. Up to 2,447 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
[EU/SWE] Playstar - SOLO - HARDCORE is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what [EU/SWE] Playstar - SOLO - HARDCORE runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of [EU/SWE] Playstar - SOLO - HARDCORE?
The server is live: [EU/SWE] Playstar - SOLO - HARDCORE is online. The reported uptime puts its last restart at about 8 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on [EU/SWE] Playstar - SOLO - HARDCORE?
These tags are published by [EU/SWE] Playstar - SOLO - HARDCORE and read by the game's server browser: gmhardcore (Game mode): Hardcore rules, which are tougher; mp50 (Max players): Slot count: 50; ts0 (Group limit): Teams do not run here; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^q (Premium): Joining needs premium status; ^o (Oxide): The plugin framework here is Oxide (uMod); EU (Europe): The browser places this server in Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature [EU/SWE] Playstar - SOLO - HARDCORE?
These Rust Analytics lists include [EU/SWE] Playstar - SOLO - HARDCORE: Rust servers: Europe and Rust community servers. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join [EU/SWE] Playstar - SOLO - HARDCORE?
Type client.connect 192.121.44.102:28016 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. Joining needs premium status. You can visit its website at https://discord.com/invite/gxJm7Pv.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,EU,gmhardcore,cs167781,^q,ts0,^o
Game
gmhardcore
mp50
ts0
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^q
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
