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RUST ANALYTICS
LIVE41,514PLY11,465SRV
QUOTE 192.67.33.14:28025 Offline checked 7d ago

EAC Local Research

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,839
853 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average312/325−49−13.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average160/225−53−24.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average195/250+31+19.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average176/200−40−18.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250−9−22.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average169/175−13−7.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on EAC Local Research?

The name of EAC Local Research carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on EAC Local Research?

A procedural map runs on EAC Local Research, created by the game.

Activity

What position does EAC Local Research hold in the server rankings?

In the top 71% of all ranked servers, EAC Local Research is #15,986 on player hours over the last seven days.

How full is EAC Local Research?

At present, EAC Local Research is offline; the last sighting was 7 days 14 hours ago.

Wipe Frequency

How often does EAC Local Research wipe?

No rhythm can be told for EAC Local Research yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 7 days 14 hours ago the current world was created.

Server Overview

Where can EAC Local Research be found?

There is no region published for EAC Local Research. Rust Analytics reports the location a server claims, not the machine's actual location. 192.67.33.14:28025 is its address.

EAC Local Research is on which Rust version?

The version in use at EAC Local Research: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is EAC Local Research up, and how consistent is its uptime?

No response from EAC Local Research. It was last seen 7 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 6 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on EAC Local Research?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which EAC Local Research publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does EAC Local Research show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature EAC Local Research: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to EAC Local Research?

Type client.connect 192.67.33.14:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.