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RUST ANALYTICS
LIVE39,422PLY11,469SRV
QUOTE 193.138.245.197:28015 Offline checked 22d ago

Local Rust Test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,443
top 67%
Rank · 7d ago
#15,764
321 places up
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average139/200−28−16.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average85/200−2−2.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average466/525+75+19.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average87/200−5−5.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average26/250+4+20.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average104/150+10+10.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Rust Test?

No gather rate is given in the name of Local Rust Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Local Rust Test?

Local Rust Test uses a procedural map, which the game generates.

Player Count

What is the rank of Local Rust Test?

For the last seven days, Local Rust Test holds rank #15,443 on player hours, in the top 67% of all ranked servers.

How many players does Local Rust Test have?

At present, Local Rust Test is offline; the last sighting was 22 days 8 hours ago.

Wipe Cycle

When does Local Rust Test schedule its wipes?

No rhythm can be told for Local Rust Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 22 days 12 hours.

Server Overview

What is the server location for Local Rust Test?

There is no region published for Local Rust Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 193.138.245.197:28015.

Local Rust Test runs which version of Rust?

Rust network protocol 2633 and build 165217 on Windows is what Local Rust Test runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Local Rust Test?

No response from Local Rust Test. It was last seen 22 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 22 September 2026.

Server Tags

How should you interpret the tags on Local Rust Test?

Published by Local Rust Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local Rust Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Local Rust Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Local Rust Test?

Type client.connect 193.138.245.197:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.