Local Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,443 top 67%
- Rank · 7d ago
- #15,764 ▲321 places up
- Last wipe
- 22d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 22 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 139/200 | ▼−28−16.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 85/200 | ▼−2−2.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 466/525 | ▲+75+19.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 87/200 | ▼−5−5.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 26/250 | ▲+4+20.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 104/150 | ▲+10+10.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Rust Test?
No gather rate is given in the name of Local Rust Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Local Rust Test?
Local Rust Test uses a procedural map, which the game generates.
Player Count
What is the rank of Local Rust Test?
For the last seven days, Local Rust Test holds rank #15,443 on player hours, in the top 67% of all ranked servers.
How many players does Local Rust Test have?
At present, Local Rust Test is offline; the last sighting was 22 days 8 hours ago.
Wipe Cycle
When does Local Rust Test schedule its wipes?
No rhythm can be told for Local Rust Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 22 days 12 hours.
Server Overview
What is the server location for Local Rust Test?
There is no region published for Local Rust Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 193.138.245.197:28015.
Local Rust Test runs which version of Rust?
Rust network protocol 2633 and build 165217 on Windows is what Local Rust Test runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Rust Test?
No response from Local Rust Test. It was last seen 22 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 22 September 2026.
Server Tags
How should you interpret the tags on Local Rust Test?
Published by Local Rust Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Local Rust Test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Local Rust Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to Local Rust Test?
Type client.connect 193.138.245.197:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.