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RUST ANALYTICS
LIVE49,807PLY11,519SRV
QUOTE 193.160.23.154:28015 Online checked 9m ago

Rustpocalypse

moddedoxide
Players · last
0/ 30
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
#16,709
762 places up
Last wipe
221d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 2083586310
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average122/300−33−21.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average132/225+52+65.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average36/1000−33−47.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−14−57.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average30/700−68−69.3%

Quick answers

from the figures on this page

Map and Rules

How is Rustpocalypse configured in terms of rules and settings?

No gather rate appears in the name of Rustpocalypse. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Rustpocalypse?

The map on Rustpocalypse is procedural, size 3,000, with seed 2083586310, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Rustpocalypse?

In the top 72% of all ranked servers, Rustpocalypse is #15,947 on player hours over the last seven days.

How many players does Rustpocalypse have?

0 of 30 slots on Rustpocalypse are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does Rustpocalypse wipe?

The record holds too few of Rustpocalypse's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 221 days 21 hours.

Server Info

What is the location of Rustpocalypse?

For Rustpocalypse, no region is published; the region code is uk1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 193.160.23.154:28015 is its address.

Is Rustpocalypse performing well?

The last 48 hours average 112 server fps, the low being 90. 50,105 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,033 MB. Low fps and growing entities are the source of felt lag.

Rustpocalypse is on which Rust version?

Rust network protocol 2622 and build 145203 on Windows is what Rustpocalypse runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Rustpocalypse up, and how consistent is its uptime?

Online at this moment: Rustpocalypse. Its own uptime figure dates the last restart to roughly 26 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Rustpocalypse?

Published by Rustpocalypse for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Slot count: 30; ts8 (Group limit): 8 per team: the default setting, unchanged; v2622 (Protocol): Your game must run protocol 2622 to connect; cs145203 (Build): It runs build 145203; ptrak (Networking): RakNet, the network layer the game ships with; $ruk1 (Region code): uk1 is the region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rustpocalypse appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rustpocalypse matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What steps do I take to join Rustpocalypse?

Type client.connect 193.160.23.154:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$ruk1,v2622,gmrust,cs145203,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Slot count: 30.
ts8
Group limit 8 per team: the default setting, unchanged.
v2622
Protocol Your game must run protocol 2622 to connect.
cs145203
Build It runs build 145203.
ptrak
Networking RakNet, the network layer the game ships with.
$ruk1
Region code uk1 is the region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.