rustinrust dev server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,593 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average | 218/225 | ▼−58−21.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 131/200 | ▼−12−8.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 240/275 | ▲+34+16.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 121/200 | ▼−46−27.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 15/250 | ▼−21−58.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 113/100 | ▼−22−16.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on rustinrust dev server?
No gather rate is given in the name of rustinrust dev server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on rustinrust dev server?
A procedural map runs on rustinrust dev server, created by the game.
Population
What is the rank of rustinrust dev server?
In the top 70% of all ranked servers, rustinrust dev server is #15,593 on player hours over the last seven days.
How many players does rustinrust dev server have?
Right now, rustinrust dev server is offline; the last sighting was 3 days 18 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
On what cycle does rustinrust dev server wipe?
No rhythm can be told for rustinrust dev server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 15 hours old.
Server Overview
What is the server location for rustinrust dev server?
No region is published by rustinrust dev server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 193.165.0.34:28015.
rustinrust dev server is on which Rust version?
Rust network protocol 2634 and build 166586 on Linux is what rustinrust dev server runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is rustinrust dev server and is it currently online?
Offline at this moment: rustinrust dev server. Last seen 3 days 18 hours ago. 0% is its uptime for the last 3 full days, 0 of 72 hours. The earliest Rust Analytics saw it was 10 October 2026.
Tags and Rankings
How should you interpret the tags on rustinrust dev server?
These tags are published by rustinrust dev server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature rustinrust dev server?
These Rust Analytics lists include rustinrust dev server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join rustinrust dev server?
The console route: start Rust, press F1, enter client.connect 193.165.0.34:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.