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RUST ANALYTICS
LIVE68,443PLY11,675SRV
QUOTE 193.233.254.96:28115 Online checked 14m ago

NNN-DEV-01

Players · last
0/ 20
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,802
top 31%
Rank · 7d ago
#6,105
697 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
20
player hours, last seven days
Map
2000
Procedural Map · seed 197777
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average401/450+76+23.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average318/350+3+0.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average319/350+3+0.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/350+27+9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average42/250−10−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Rules & Settings

How is NNN-DEV-01 configured in terms of rules and settings?

The name of NNN-DEV-01 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on NNN-DEV-01?

The map on NNN-DEV-01 is procedural, size 2,000, with seed 197777, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does NNN-DEV-01 hold in the server rankings?

For the last seven days, NNN-DEV-01 holds rank #6,802 on player hours, in the top 31% of all ranked servers.

What is the population on NNN-DEV-01?

0 of 20 slots on NNN-DEV-01 are filled at the moment. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.

Wipe Schedule

How does NNN-DEV-01 handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

On what cycle does NNN-DEV-01 wipe?

No rhythm can be told for NNN-DEV-01 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 15 hours ago the current world was created.

Server Overview

What is the server location for NNN-DEV-01?

There is no region published for NNN-DEV-01. Rust Analytics reports the location a server claims, not the machine's actual location. 193.233.254.96:28115 is its address.

How is the performance on NNN-DEV-01?

Average server fps for the last 48 hours is 162; the floor was 94. 19,575 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 1,249 MB. Low fps and growing entities are the source of felt lag.

NNN-DEV-01 runs which version of Rust?

The version in use at NNN-DEV-01: Rust network protocol 2634 and build 166494, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of NNN-DEV-01?

Online at this moment: NNN-DEV-01. Its own uptime figure dates the last restart to roughly 2 days 13 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on NNN-DEV-01?

These tags are published by NNN-DEV-01 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does NNN-DEV-01 show up in Rust Analytics lists and filters?

On Rust Analytics, NNN-DEV-01 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join NNN-DEV-01?

Type client.connect 193.233.254.96:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.