Rust PvE Dev
Key statistics
the figures behind the quote- Players now
- 2/ 10 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 2
- Rank
- #12,577 top 57%
- Rank · 7d ago
- #12,482 ▼95 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 204 on average | 225/2000 | ▼−29−11.4% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 200 on average | 108/2000 | ▼−22−17.1% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 75 on average | 93/200 | ▲+41+78.5% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 74 on average | 26/100 | ▼−54−67.5% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 49/200 | ▲+2+4.8% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average | 83/100 | ▲+7+9.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust PvE Dev?
No gather rate is given in the name of Rust PvE Dev. The default group size of 8 players applies here. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
What is the current map on Rust PvE Dev?
The game generates the procedural map on Rust PvE Dev.
Player Count
What is the rank of Rust PvE Dev?
In the top 57% of all ranked servers, Rust PvE Dev is #12,577 on player hours over the last seven days.
How full is Rust PvE Dev?
Right now, Rust PvE Dev is offline; the last sighting was 5 days 19 hours ago. Average players over seven days: 1; peak: 2.
Wipe Schedule
On what cycle does Rust PvE Dev wipe?
No rhythm can be told for Rust PvE Dev yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 10 days 21 hours old.
Server Info
Where can Rust PvE Dev be found?
There is no region published for Rust PvE Dev. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 193.252.29.253:28015.
What Rust version is Rust PvE Dev running?
Rust network protocol 2634 and build 166652 on Linux is what Rust PvE Dev runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust PvE Dev?
Rust PvE Dev is down. The last time we saw it was 5 days 19 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.
Tags & Filters
What is the meaning of the tags on Rust PvE Dev?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Rust PvE Dev publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust PvE Dev show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust PvE Dev: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join Rust PvE Dev?
Type client.connect 193.252.29.253:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.