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RUST ANALYTICS
LIVE35,326PLY11,439SRV
QUOTE 194.187.155.5:28015 Offline checked 28d ago

Local Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,258
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average208/225−68−24.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average126/200−17−11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average239/275+33+16.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−56−33.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−25−69.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average103/100−32−23.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local Test Server?

The name of Local Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Local Test Server?

A procedural map runs on Local Test Server, created by the game.

Population

What is the rank of Local Test Server?

In the top – of all ranked servers, Local Test Server is #13,258 on player hours over the last seven days.

How many players does Local Test Server have?

Right now, Local Test Server is offline; the last sighting was 28 days 14 hours ago.

Wipe Frequency

When does Local Test Server schedule its wipes?

There are too few wipes on record for Local Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 34 days 7 hours.

Server Details

What is the location of Local Test Server?

For Local Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 194.187.155.5:28015 is its address.

Local Test Server runs which version of Rust?

Rust network protocol 2633 and build 163493 on Windows is what Local Test Server runs. The protocol has to match for you to join, and Steam applies that update.

Is Local Test Server up, and how consistent is its uptime?

Offline at this moment: Local Test Server. Last seen 28 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Server Tags

How should you interpret the tags on Local Test Server?

These tags are published by Local Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Local Test Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Local Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Local Test Server?

Type client.connect 194.187.155.5:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163493
Build Game build: 163493.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.