Local Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,258 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 34d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 208/225 | ▼−68−24.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 126/200 | ▼−17−11.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 239/275 | ▲+33+16.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 111/200 | ▼−56−33.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 11/250 | ▼−25−69.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 103/100 | ▼−32−23.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Local Test Server?
The name of Local Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on Local Test Server?
A procedural map runs on Local Test Server, created by the game.
Population
What is the rank of Local Test Server?
In the top – of all ranked servers, Local Test Server is #13,258 on player hours over the last seven days.
How many players does Local Test Server have?
Right now, Local Test Server is offline; the last sighting was 28 days 14 hours ago.
Wipe Frequency
When does Local Test Server schedule its wipes?
There are too few wipes on record for Local Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 34 days 7 hours.
Server Details
What is the location of Local Test Server?
For Local Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 194.187.155.5:28015 is its address.
Local Test Server runs which version of Rust?
Rust network protocol 2633 and build 163493 on Windows is what Local Test Server runs. The protocol has to match for you to join, and Steam applies that update.
Is Local Test Server up, and how consistent is its uptime?
Offline at this moment: Local Test Server. Last seen 28 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.
Server Tags
How should you interpret the tags on Local Test Server?
These tags are published by Local Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Local Test Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Local Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Local Test Server?
Type client.connect 194.187.155.5:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp10
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.