Test server
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,923 top 72%
- Rank · 7d ago
- #15,970 ▲47 places up
- Last wipe
- 1559d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 197/225 | ▲+44+28.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 107/200 | ▲+7+6.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average | 450/500 | ▲+36+8.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 112/200 | ▪+0−0.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 21/250 | ▼−8−27.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 125/175 | ▲+14+12.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test server?
No gather rate appears in the name of Test server. No group limit is published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
What is the current map on Test server?
A procedural map of size 4,500 with seed 1337 runs on Test server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of Test server?
In the top 72% of all ranked servers, Test server is #15,923 on player hours over the last seven days.
How full is Test server?
0 of 100 slots on Test server are filled right now. Average players over the last seven days: 0.
Wipe Frequency
When does Test server schedule its wipes?
No rhythm can be told for Test server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 1559 days 15 hours old.
Server Details
Where can Test server be found?
For Test server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 194.242.10.242:28215.
What is the performance like on Test server?
Average server fps for the last 48 hours is 21; the floor was 8. At its peak it held 3,425,019 entities: buildings, deployables and the rest of the world. Memory use peaked at 37,192 MB. What players feel as lag is low fps together with a rising entity count.
Test server runs which version of Rust?
The build is Rust network protocol 2348 on Windows, running on Test server. The protocol has to match for you to join, and Steam applies that update.
Is Test server up, and how consistent is its uptime?
The server is live: Test server is online. The reported uptime puts its last restart at about 11 days 4 hours ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on Test server?
Published by Test server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; v2348 (Protocol): Your game must run protocol 2348 to connect; ptrak (Networking): Runs on RakNet, Rust's default network layer; h3de62e32 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Test server?
These Rust Analytics lists include Test server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How to Join
How can I connect to Test server?
The console route: start Rust, press F1, enter client.connect 194.242.10.242:28215. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,v2348,h3de62e32,stok,gmrust
Game
gmrust
mp100
v2348
ptrak
Other
h3de62e32
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.