Empire SCI
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #11,472 top 52%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 169/300 | ▲+14+8.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 194/225 | ▼−8−4.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+1.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 36/1000 | ▼−70−66.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 15/1000 | ▼−25−62.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 78/700 | ▼−18−18.8% |
Quick answers
from the figures on this pageServer Rules
How is Empire SCI configured in terms of rules and settings?
No gather rate appears in the name of Empire SCI. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Empire SCI?
Empire SCI uses a procedural map, which the game generates.
Activity
What is the rank of Empire SCI?
For the last seven days, Empire SCI holds rank #11,472 on player hours, in the top 52% of all ranked servers.
How full is Empire SCI?
At present, Empire SCI is offline; the last sighting was 45 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
Wipe Cycle
How often does Empire SCI wipe?
There are too few wipes on record for Empire SCI to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 5 hours old.
Server Info
What is the location of Empire SCI?
No region is published by Empire SCI. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 194.44.96.220:28015 is its address.
What Rust version is Empire SCI running?
Rust network protocol 2634 and build 166652 on Windows is what Empire SCI runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Empire SCI up, and how consistent is its uptime?
Empire SCI is down. The last time we saw it was 45 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on Empire SCI?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which Empire SCI publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Empire SCI appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Empire SCI: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Empire SCI?
The console route: start Rust, press F1, enter client.connect 194.44.96.220:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.