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RUST ANALYTICS
LIVE98,785PLY11,697SRV
QUOTE 194.48.218.124:28015 Offline checked 3h ago

Server_210_DevBlog

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#13,345
top 60%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75115:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:05 UTC3h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average450/500−10−2.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average206/250−78−27.4%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 316 on average298/325−102−25.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 303 on average340/350+43+14.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average1037/1075+990+2090.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 258 on average270/350−78−22.5%

Quick answers

from the figures on this page

Rules & Settings

How is Server_210_DevBlog configured in terms of rules and settings?

No gather rate is given in the name of Server_210_DevBlog. A group limit is not published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on Server_210_DevBlog?

A procedural map runs on Server_210_DevBlog, created by the game.

Population

What position does Server_210_DevBlog hold in the server rankings?

For the last seven days, Server_210_DevBlog holds rank #13,345 on player hours, in the top 60% of all ranked servers.

How many players does Server_210_DevBlog have?

Right now, Server_210_DevBlog is offline; the last sighting was 3 hours ago. Average players over seven days: 1; peak: 1. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

When does Server_210_DevBlog schedule its wipes?

The record holds too few of Server_210_DevBlog's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 hours ago the current world was created.

Server Overview

What is the location of Server_210_DevBlog?

There is no region published for Server_210_DevBlog. Rust Analytics reports the location a server claims, not the machine's actual location. 194.48.218.124:28015 is its address.

Server_210_DevBlog is on which Rust version?

Rust network protocol 2153 on Windows is what Server_210_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Server_210_DevBlog and is it currently online?

Offline at this moment: Server_210_DevBlog. Last seen 3 hours ago. The earliest Rust Analytics saw it was 14 October 2026.

Tags and Rankings

What is the meaning of the tags on Server_210_DevBlog?

Published by Server_210_DevBlog for the game's server browser to read: mp10 (Max players): Capacity: 10 slots; v2153 (Protocol): To join, your game needs protocol 2153; h29248c67 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Server_210_DevBlog?

The following Rust Analytics lists feature Server_210_DevBlog: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours.

Connection

How can I connect to Server_210_DevBlog?

Type client.connect 194.48.218.124:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,v2153,h29248c67,stok

Game

mp10
Max players Capacity: 10 slots.
v2153
Protocol To join, your game needs protocol 2153.

Other

h29248c67
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.