RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Key statistics
the figures behind the quote- Players now
- 4/ 50 8% full
- Change · 24h
- ▲+1 +26.3% from 3
- 7-day average
- 6 peak 13
- Rank
- #1,390 top 6%
- Rank · 7d ago
- #1,237 ▼153 places down
- Last wipe
- 13d ago monthly schedule
- Next wipe
- 21d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 946 player hours, last seven days
- Map
- 4500 Procedural Map · seed 124032105
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 11 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 20 players, last three wipes
Coming wipes
- 21d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW13d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average | 23/200 | ▲+8+53.3% | |
| 2 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average | 26/100 | ▪+0+0.0% | |
| 3 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 85/200 | ▲+8+10.4% | |
| 4 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average | 58/200 | ▼−1−1.6% | |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average | 81/125 | ▲+4+4.7% | |
| 6 | [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average | 27/150 | ▲+9+51.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
No gather rate is given in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
A procedural map of size 4,500 with seed 124032105 runs on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?
In the top 6% of all ranked servers, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #1,390 on player hours over the last seven days.
How full is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, 4 players are in now, out of 50 slots. The mean over the last seven days is 6 players, reaching 13 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 10 players.
Wipe Schedule
What can you expect on wipe day for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The average peak across its recent wipes is 20 players. 45 hours after the latest wipe, the crowd reached its peak.
When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting schedule its wipes?
The only wipe at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 13 days 6 hours old. The tags state monthly wipes.
Server Info
Where can RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting be found?
There is no region published for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 194.50.234.140:28015 is its address.
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting performing well?
The last 48 hours average 29 server fps, the low being 7. 206,301 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,534 MB. What players feel as lag is low fps together with a rising entity count.
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs which version of Rust?
The version in use at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting up, and how consistent is its uptime?
Online at this moment: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Its own uptime figure dates the last restart to roughly 14 hours ago. 7 full days have passed with 85% uptime, 143 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting show up in Rust Analytics lists and filters?
These Rust Analytics lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
How can I connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Type client.connect 194.50.234.140:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://shop.rflservers.com/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.