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RUST ANALYTICS
LIVE46,822PLY11,533SRV
QUOTE 194.50.234.140:28015 Online checked 8m ago

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

monthly wipes moddedoxidepve
Players · last
4/ 50
+1+26.3%24h
8% full
Day range 0 11
7-day avg 6 peak 13
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
4/ 50
8% full
Change · 24h
+1
+26.3% from 3
7-day average
6
peak 13
Rank
#1,390
top 6%
Rank · 7d ago
#1,237
153 places down
Last wipe
13d ago
monthly schedule
Next wipe
21d 18h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
946
player hours, last seven days
Map
4500
Procedural Map · seed 124032105
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0510152001:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 11 players.

Server performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 18h

The force wipe · high confidence

wipe-day peak
20
players, last three wipes

Coming wipes

  1. 21d 18hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW13d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
11[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average23/200+8+53.3%
2桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average26/100+0+0.0%
3[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average85/200+8+10.4%
4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average58/200−1−1.6%
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average81/125+4+4.7%
6[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average27/150+9+51.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No gather rate is given in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

A procedural map of size 4,500 with seed 124032105 runs on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?

In the top 6% of all ranked servers, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #1,390 on player hours over the last seven days.

How full is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, 4 players are in now, out of 50 slots. The mean over the last seven days is 6 players, reaching 13 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 10 players.

Wipe Schedule

What can you expect on wipe day for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The average peak across its recent wipes is 20 players. 45 hours after the latest wipe, the crowd reached its peak.

When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting schedule its wipes?

The only wipe at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 13 days 6 hours old. The tags state monthly wipes.

Server Info

Where can RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting be found?

There is no region published for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 194.50.234.140:28015 is its address.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting performing well?

The last 48 hours average 29 server fps, the low being 7. 206,301 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,534 MB. What players feel as lag is low fps together with a rising entity count.

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs which version of Rust?

The version in use at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting up, and how consistent is its uptime?

Online at this moment: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Its own uptime figure dates the last restart to roughly 14 hours ago. 7 full days have passed with 85% uptime, 143 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting show up in Rust Analytics lists and filters?

These Rust Analytics lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to Join

How can I connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Type client.connect 194.50.234.140:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://shop.rflservers.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.