RFL Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,254 top 69%
- Rank · 7d ago
- #16,709 ▲1455 places up
- Last wipe
- 22h ago monthly schedule
- Next wipe
- 13d 1h Tue 27 Oct, 22:53 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4500 Procedural Map · seed 9889632
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 14 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 13d 1hTue 27 Oct, 22:53 UTC
- 21d 21hThu 5 Nov, 19:00 UTCFW
- 27d 1hTue 10 Nov, 22:53 UTC
- 41d 1hTue 24 Nov, 22:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC22h ago | – | – | running | 0 |
| Tue 29 Sep, 22:50 UTC14d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average | 53/200 | ▲+15+38.3% | |
| 2 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average | 26/100 | ▼−3−10.6% | |
| 3 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 76/200 | ▼−8−9.1% | |
| 4 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 61 on average | 48/200 | ▼−9−15.8% | |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average | 39/100 | ▼−36−48.3% | |
| 6 | [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average | 80/150 | ▲+30+60.0% |
Quick answers
from the figures on this pageServer Rules
How is RFL Test Server configured in terms of rules and settings?
No gather rate is given in the name of RFL Test Server. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on RFL Test Server?
RFL Test Server uses a procedural map of size 4,500 with seed 9889632, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of RFL Test Server?
In the top 69% of all ranked servers, RFL Test Server is #15,254 on player hours over the last seven days.
How full is RFL Test Server?
Right now, RFL Test Server is offline; the last sighting was 22 hours ago. Average players over seven days: 0; peak: 1. At 23:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Frequency
What happens on wipe day at RFL Test Server?
Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.
On what cycle does RFL Test Server wipe?
The wipe rhythm at RFL Test Server is every other Tuesday at 22:53 UTC. The date of its next wipe is Tuesday 27 October at 22:53 UTC. 22 hours ago the current world was created. Its tags list a wipe each month.
Server Details
What is the server location for RFL Test Server?
No region is published by RFL Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 194.50.234.143:28015 is its address.
How is the performance on RFL Test Server?
Average server fps for the last 48 hours is 30; the floor was 30. 109,512 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,016 MB. A climbing entity count plus low fps is the lag players report.
RFL Test Server runs which version of Rust?
The version in use at RFL Test Server: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is RFL Test Server up, and how consistent is its uptime?
RFL Test Server is down. The last time we saw it was 22 hours ago. 15 minutes ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 1% uptime, 2 hours on out of 168. The earliest Rust Analytics saw it was 29 September 2026.
Tags & Filters
How should you interpret the tags on RFL Test Server?
These tags are published by RFL Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature RFL Test Server?
On Rust Analytics, RFL Test Server matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to RFL Test Server?
The console route: start Rust, press F1, enter client.connect 194.50.234.143:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://shop.rflservers.com/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.