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RUST ANALYTICS
LIVE62,604PLY11,653SRV
QUOTE 194.50.234.143:28015 Offline checked 22h ago

RFL Test Server

monthly wipes moddedoxidepve
Players · last
1/ 50
+124h
2% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#15,254
top 69%
Rank · 7d ago
#16,709
1455 places up
Last wipe
22h ago
monthly schedule
Next wipe
13d 1h
Tue 27 Oct, 22:53 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 9889632
First seen
29 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75122:0023:00Wiped Tue 13 Oct, 22:53 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeTuesday 27 October, 22:53 UTCin 13d 1h

Every other Tuesday at 22:53 UTC · low confidence

usual gap
14 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 13d 1hTue 27 Oct, 22:53 UTC
  2. 21d 21hThu 5 Nov, 19:00 UTCFW
  3. 27d 1hTue 10 Nov, 22:53 UTC
  4. 41d 1hTue 24 Nov, 22:53 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC22h ago – – running 0
Tue 29 Sep, 22:50 UTC14d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
11[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average53/200+15+38.3%
2桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average26/100−3−10.6%
3[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average76/200−8−9.1%
4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 61 on average48/200−9−15.8%
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average39/100−36−48.3%
6[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average80/150+30+60.0%

Quick answers

from the figures on this page

Server Rules

How is RFL Test Server configured in terms of rules and settings?

No gather rate is given in the name of RFL Test Server. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on RFL Test Server?

RFL Test Server uses a procedural map of size 4,500 with seed 9889632, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of RFL Test Server?

In the top 69% of all ranked servers, RFL Test Server is #15,254 on player hours over the last seven days.

How full is RFL Test Server?

Right now, RFL Test Server is offline; the last sighting was 22 hours ago. Average players over seven days: 0; peak: 1. At 23:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Frequency

What happens on wipe day at RFL Test Server?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does RFL Test Server wipe?

The wipe rhythm at RFL Test Server is every other Tuesday at 22:53 UTC. The date of its next wipe is Tuesday 27 October at 22:53 UTC. 22 hours ago the current world was created. Its tags list a wipe each month.

Server Details

What is the server location for RFL Test Server?

No region is published by RFL Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 194.50.234.143:28015 is its address.

How is the performance on RFL Test Server?

Average server fps for the last 48 hours is 30; the floor was 30. 109,512 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,016 MB. A climbing entity count plus low fps is the lag players report.

RFL Test Server runs which version of Rust?

The version in use at RFL Test Server: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is RFL Test Server up, and how consistent is its uptime?

RFL Test Server is down. The last time we saw it was 22 hours ago. 15 minutes ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 1% uptime, 2 hours on out of 168. The earliest Rust Analytics saw it was 29 September 2026.

Tags & Filters

How should you interpret the tags on RFL Test Server?

These tags are published by RFL Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature RFL Test Server?

On Rust Analytics, RFL Test Server matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to RFL Test Server?

The console route: start Rust, press F1, enter client.connect 194.50.234.143:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://shop.rflservers.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.