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RUST ANALYTICS
LIVE82,411PLY11,693SRV
QUOTE 194.50.234.76:28080 Online checked 10m ago

Friendly Fire

moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,693
top 62%
Rank · 7d ago
#5,629
8064 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3000
Procedural Map · seed 25112511
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average207/300+28+15.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average193/225−17−7.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average40/1000−82−67.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−27−72.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average68/700−47−40.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Friendly Fire?

No gather rate is given in the name of Friendly Fire. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

Which map is played on Friendly Fire?

A procedural map of size 3,000 with seed 25112511 runs on Friendly Fire, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does Friendly Fire hold in the server rankings?

In the top 62% of all ranked servers, Friendly Fire is #13,693 on player hours over the last seven days.

How many players does Friendly Fire have?

0 of 50 slots on Friendly Fire are filled at the moment. Average players over seven days: 0; peak: 1.

Wipe Frequency

How often does Friendly Fire wipe?

The record holds too few of Friendly Fire's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 19 hours ago the current world was created.

Server Info

What is the server location for Friendly Fire?

For Friendly Fire, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 194.50.234.76:28080.

Is Friendly Fire performing well?

Server fps over the last 48 hours: 129 on average, 101 at the lowest. 50,643 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,526 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Friendly Fire running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Friendly Fire. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Friendly Fire and is it currently online?

Online at this moment: Friendly Fire. The reported uptime puts its last restart at about 9 days 22 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 1 October 2026.

Tags and Rankings

What is the meaning of the tags on Friendly Fire?

These tags are published by Friendly Fire and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Friendly Fire appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Friendly Fire matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Friendly Fire?

Type client.connect 194.50.234.76:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.