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RUST ANALYTICS
LIVE41,219PLY11,465SRV
QUOTE 194.53.1.237:28015 Offline checked 20d ago

Offline Multiplayer Simulation

moddedcarbon
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,465
top 71%
Rank · 7d ago
#15,850
385 places up
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average80/300−45−35.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average80/225−15−15.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−31−57.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−14−62.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average20/700−63−76.0%

Quick answers

from the figures on this page

Server Rules

How is Offline Multiplayer Simulation configured in terms of rules and settings?

No gather rate is given in the name of Offline Multiplayer Simulation. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Offline Multiplayer Simulation?

Offline Multiplayer Simulation uses a procedural map, which the game generates.

Activity

What position does Offline Multiplayer Simulation hold in the server rankings?

For the last seven days, Offline Multiplayer Simulation holds rank #15,465 on player hours, in the top 71% of all ranked servers.

How many players does Offline Multiplayer Simulation have?

At present, Offline Multiplayer Simulation is offline; the last sighting was 20 days 16 hours ago.

Wipe Cycle

When does Offline Multiplayer Simulation schedule its wipes?

The record holds too few of Offline Multiplayer Simulation's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 21 days 17 hours old.

Server Info

What is the location of Offline Multiplayer Simulation?

For Offline Multiplayer Simulation, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 194.53.1.237:28015.

What Rust version is Offline Multiplayer Simulation running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Offline Multiplayer Simulation. Your game needs the same protocol to get in; Steam takes care of the update.

Is Offline Multiplayer Simulation up, and how consistent is its uptime?

Offline at this moment: Offline Multiplayer Simulation. Last seen 20 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 23 September 2026.

Tags and Rankings

What is the meaning of the tags on Offline Multiplayer Simulation?

Published by Offline Multiplayer Simulation for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Offline Multiplayer Simulation?

These Rust Analytics lists include Offline Multiplayer Simulation: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to Join

How can I connect to Offline Multiplayer Simulation?

Type client.connect 194.53.1.237:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.